dudesdog wrote:
I have not encountered this.. do you happen to have a video? Also.. moved to the right section of forums.
It always happens with everyone so I thought it was useless to record. But I will upload one.
Parzival wrote:
it's not fixable
WHY??
Can't detect in SAMP, not a fixable bug- but you can report them with evidence and they will be punished.
Please use a proper title in your topics. If every topic has the title ‘Bug’ how am I supposed to tell them apart..?
Added a proper title to the report. As Mike said, please use a descriptive title next time you report a bug.
I just wrote 'Bug' because i did not know if it was a feature or so. That's why I had posted this in General Discussion but then it was moved here for further discussion. Anyways sorry
SA:MP lacks the basic functionality of detecting drive-by shooting. I can't do much about it.
I think a simple drive by (does not matter if bullets hits someone or not) can be made a crime cus that's also a sort of shootout. So if possible to detect if the players pressed q/e + LCtrl/Lmb, the crime would be detected.
Gangsta wrote:
I think a simple drive by (does not matter if bullets hits someone or not) can be made a crime cus that's also a sort of shootout. So if possible to detect if the players pressed q/e + LCtrl/Lmb, the crime would be detected.
You can’t get weapon/bullet data while a player is in a vehicle. Oh how I love SAMP’s lack of basic functionality!
Ok so I did some experimenting and you can in fact get a player's ammo. You can't find out what weapon they are using or detect when they're firing it, but if you track ammo and you see their ammo go down while they're in a car, they're likely drive-bying. As of the next update it will now be a crime (1-star if near a player, 2-stars if near a cop).