FPS Cap removal suggestion #9999999999

+1 for sure, 250 fps cap seems good, can't wait to see mike decline it


+1, for those who play on 144-240hz monitors, and they're unable to uncap their FPS above that refresh rate.
+1 if we can't remove fps limit to128, then just make it to 250. Fair enough.
they gonna swim faster than me!1111  😔
whatthehell, wait sec, if they raise fps to 250 it could be swimming faster or wat
Ast wrote:
whatthehell, wait sec, if they raise fps to 250 it could be swimming faster or wat


No you swim like a snail with any fps higher than 60
dead_bxnny
PD Deputy Chief
SAALCA Division
Combean0007 wrote:
they gonna swim faster than me!1111  😔


thats why when u go into water

pause -> settings -> frame limiter on -> /fpslimit 20 to become michael phelps

you already swim slow as fuck on 130 fps tho so doesnt really matter

Ast wrote:
whatthehell, wait sec, if they raise fps to 250 it could be swimming faster or wat


Higher fps = slower swim

200th trying of capping FPS to something else than 130. Give it a try once more. +1


Kittycatmur wrote:
Incorrect. Server only alters damage values, not the fire/hit rate. And since currently higher FPS doesn't affect damage values, but affect fire/hit rate, increasing fps leads to higher DPS


Send video at ---> Zoli#7358
Kittycatmur wrote:
Incorrect. Server only alters damage values, not the fire/hit rate. And since currently higher FPS doesn't affect damage values, but affect fire/hit rate, increasing fps leads to higher DPS


Where did this myth even start from?

All guns fire at the same speed, doesnt matter if youre on 500 fps or 100 fps

punisher wrote:
ima give u a video thats show that u barely shoot any faster.


This video shows it in a worse light since its 100 vs 700, but realistically the gap between 130 and 250 is even smaller than that.

https://www.youtube.com/watch?v=e1f6t-T3n9c

In my testing, i found the gap to be about 4 milliseconds between the fire rates of TEC & M4. 4 millisecond gap is a generous number too, accounting for editing error it would be probably even smaller.

4 Millisecond difference (in reality probably 1-2 ms) is not noticable at all, and is not a proper reason for the fps to be capped. The myth that guns shoot faster on higher fps is ""true"" but in reality the gap is so miniscule, it makes literally 0 difference.

Conclusion. Upping fps cap to 250 DOES NOT affect combat in any way.
dead_bxnny
PD Deputy Chief
SAALCA Division
Typically, I find it quite indifferent to actually reject this following proposition. Since, the majority of the events are FPS based by this enormous game mechanic.

You're unable to take off the Skimmer? Just do it on a lower framerate.
Lower speed on boats? Take on your FPS limit.
Rarely taking fall damage? This is a server-sided damage based server, so there's no way to actually have the RNG on your side for this.
Pushing cars harder than the usual? Why does that one matter, nobody does that to actually take advantage, it's a useless thing to complain about.
Helicopter engine starts faster than the usual? It's already hard to take off the helicopter while we're dealing with the hotwiring in the first place (always fails on the 2nd attempt, bug).

And so on... The community are already well-aware of the following pros and cons for this whole case scenario, so it's practically no reason to even try arguing about it again, since you're gaining disadvantages on top of that aswell, which is quite balancing things out.
howl wrote:
Typically, I find it quite indifferent to actually reject this following proposition. Since, the majority of the events are FPS based by this enormous game mechanic.

You're unable to take off the Skimmer? Just do it on a lower framerate.
Lower speed on boats? Take on your FPS limit.
Rarely taking fall damage? This is a server-sided damage based server, so there's no way to actually have the RNG on your side for this.
Pushing cars harder than the usual? Why does that one matter, nobody does that to actually take advantage, it's a useless thing to complain about.
Helicopter engine starts faster than the usual? It's already hard to take off the helicopter while we're dealing with the hotwiring in the first place (always fails on the 2nd attempt, bug).

And so on... The community are already well-aware of the following pros and cons for this whole case scenario, so it's practically no reason to even try arguing about it again, since you're gaining disadvantages on top of that aswell, which is quite balancing things out.


Exactly, the "reasons" its limited at 120 are negligent and rarely apply in regular situations. How overpowered can pushing cars faster be when there is maybe 1 super niche situation where it benefits you.

Like howl mentioned, high fps does come at its own cost