Remove spawn protection

to stop spawn killing, some players get frozen for a bit when entering / exiting checkpoints or interiors, leaving them vulnerable, hence the spawn protection

Reason for this is that higher ping laggy players need more time to load assets and require a longer freeze so they don't fall through the map (mcnr used a lot of custom mapped interiors)

but i do believe the temporary spawn protection should be removed once either the protected player attacks or commits a weapon threat, whichever the server detects first cause i do agree that those 3 seconds of being able to attack and not take damage is busted af

i would like to keep this in place, but i agree to changing how the system works to what i said above
[quote author=GtaFreak link=topic=8876.msg42625#msg42625 date=163

but i do believe the temporary spawn protection should be removed once either the protected player attacks or commits a weapon threat, whichever the server detects first cause i do agree that those 3 seconds of being able to attack and not take damage is busted af


This
GtaFreak wrote:
to stop spawn killing, some players get frozen for a bit when entering / exiting checkpoints or interiors, leaving them vulnerable, hence the spawn protection

Reason for this is that higher ping laggy players need more time to load assets and require a longer freeze so they don't fall through the map (mcnr used a lot of custom mapped interiors)

but i do believe the temporary spawn protection should be removed once either the protected player attacks or commits a weapon threat, whichever the server detects first cause i do agree that those 3 seconds of being able to attack and not take damage is busted af

i would like to keep this in place, but i agree to changing how the system works to what i said above


this man is a FUCKING genius
I do think its actually a problem cause people been abusing it by entering / exiting buildings before fight. I honestly think it should be completely remove (players will have to think twice before entering buildings due to the vulnerability of course) or reduce the timer greatly to 1 or 2 seconds just to give a minimum protection. 

Domingo wrote:
I think that is maybe a bug since it does not make sense that you have spawn protection + can cause damage to the rest of them

I think so, Should be for both sides.
I am against completely removing it but rather checking as someone previously mentioned if the player has fired any shots. Keep in mind there are a lot of players from faraway countries(Paki, USA, Brazil...) that this could be a big issue to. Worst case scenario, halve the spawn protection, but a big no-no to removing it.