Nerf Vehicle Ramming Damage

xxzc1g wrote:
Nope, its so perfect the way it is

"So perfect" that it kills a player from a couple of rams, your way of seeing things doesn't make sense.
I agree with Mody. We need to change this.
Mody wrote:
"So perfect" that it kills a player from a couple of rams, your way of seeing things doesn't make sense.

Okay another dildo

What do u expect getting hit by a car
Nah, It's good already
dead_bxnny
PD Deputy Chief
SAALCA Division
Sorry that driving infernus on 98kmh into you makes you incapped.
Hard no.
even tho i hate it when it happens to me.. it fucking gives u alot of funny ass clips..
i dont mind it unless someone is being a fucking annoying ass prick and just rams 24/7
xxzc1g wrote:
Nope, its so perfect the way it is
Combean0007 wrote:
Sorry that driving infernus on 98kmh into you makes you incapped.

literally with SAMP's logic, a vehicle with speed of 5km can kill you.
Yes this could happen and it does happen from time to time and that's another reason why the damage should be nerfed.
yeah, it can damage you by 5-15hp. Imagine it as breaking some bones. Don't see how it's OP. People going forward and backwards to constantly ram you is annoying, true. But that is not OP if you know how to avoid such situations
-1
prevent it by improving your dodging skills 😊
Everyone is talking about how unrealistic it would be to decrease ramming damage, but conveniently ignoring the fact that it takes 30 M4 headshots with 5.56 mm bullets to kill a driver
Kittycatmur wrote:
Everyone is talking about how unrealistic it would be to decrease ramming damage, but conveniently ignoring the fact that it takes 30 M4 headshots with 5.56 mm bullets to kill a driver

it really takes more lmao.. unless ur on top of the car shooting him with m4
Kittycatmur wrote:
Everyone is talking about how unrealistic it would be to decrease ramming damage, but conveniently ignoring the fact that it takes 30 M4 headshots with 5.56 mm bullets to kill a driver


lmaoooo

the only thing that syncs properly 99% of the time is bullet damage.

other shit like grenades, molotovs, car ramming still have to be done with the old lagcompmode 0 tactics of the golden era of samp circa <2013 in mind.
(knowing a players ping in comparison to your own and predicting their movements)

it's annoying being on the receiving end, but hey at least it does not sync like bullets.