Stop letting people kill most wanteds

I agree with this topic.
I stopped killing MW long time ago. It totally makes new people rage quit, and never return. I've seen it from my side, with a guy.
That thing makes the server DM server, and thats not good for the server, there should be other ways to attack people.
I'm seriously hoping, people one day will start playing CnR, how its supposed to be.
Atleast if its not going to be removed, people should be thinking themselves, every new MW player they kill, that could cost a -1 regular player on the server.
The current system :- Killing most wanted for vigilante that grants you bonus money and "fun"
Pros :

  • Vigilante directs helped cops so that they wouldn't overwhelmed by many most wanted.

  • Some peoples grant fun from it and heat up the gameplay

  • Makes the server more active and interactive



Cons :

  • People gets frustrated when being killed

  • More towards to a DM server playstyle

  • New players or some players will get frustrated and leave the server



The system you're suggesting :- Cancel the Vigilante feature to protect new players
Pros :

  • The gameplay will be peaceful until cops came (no fights)

  • New players won't be so easily rage quit from the server after being killed

  • Makes the server more towards roleplay side



Cons :

  • Cops will be overwhelmed by the amount of criminals during peak time

  • Old players will slowly losing their passionate on this server and start leaving (Some peoples like me just enjoy the moment when you fighting someone)

  • In first place, players will tend to forget this rules has changed, nor staff team. The staff team will constantly spammed by reports because how often old players forgot about this (For example: cbug rules). Moreover, this will reduce one more feature from the server.



I'm not fully against this but I'm not agree with it neither. You can say that this might improve the gameplay for newbies, but in other side, old players will definitely be affected heavily. For me, I used to get killed by everyone when I was new to the server and I barely fight. But when I get used to it, I love it and it attracted me, it gives me another purpose to play in the server other than robbing bank 24/7.

Still, it's dependable on the person who's trying to do vigilante, you can't restrict peoples that want to kill newbies. But you could give a protection service to newbies when you see they need your help. Sometimes I tend to play with newbies to protect them, have fun with them so that they will be interested and kept on playing. Depending on my mood, sometimes I don't kill newbies either, just because I knew they will be frustrated and leave the server as they don't know what else they can do except just keep getting killed. I suppose the current mechanism should stay and encourage peoples to play with newbies/protect them, not forcing them by removing one of the best mechanism from the server, because the old players will eventually leave as well due to the changes.

I hope this short paragraph awakes people that addicted in killing, hungry for kills or killing newbies for fun. We were all once new in this server and it happened to all of us, so I hope that y'all can think from their side(newbie's) and proceed to your next action, whether you want to kill them or not. I've made couple of friends during early of the days that helps me and protect me from hungry DMer such as Parzival and friedrice ,accompany with me during all kind of situation. And not to mention the players I've helped, and now they still playing in the server actively because they got inspired by me and passionate into the server.

Anyway, what I want to say is, you can't force this on everyone, peoples will eventually leave. But, you can think of a way to decrease things like this in another way, such as approaching newbies and guide them on how to play, what to do and what they can do. Help them throughout the early times and they might get inspired and interested into MCNR. Even if you don't like to approach newbies, you just want to kill them for fun. Please do consider that if we didn't get raped during early of the days when we were new in MCNR and someone guiding you throughout the days and you slowly adapted to the server, think about it, it'd be more fun than getting killed 24/7 on sight.

Thanks for reading my long ass paragraph and yeah, I hope this mechanism stay and there will be another option to solve this out.


         

if this suggestion got approved then remove cop hunt rule
This not dm server kiddos I saw a lot of newbie leaving the game. They re insulting the servers/players before the quit. They are right.

When i was newbie i was in bank and "Eldy" attacked me for nothing then his friends/teams like 7 ppl attacked me. For nothing. (I didint even have bag).


36Boys


The 36 Boys were a gang of primarily Turkish immigrants from Berlin-Kreuzberg. The gang was active from the late 1980s until the mid-1990s. Besides Turkish, other nationalities were also represented in the large gang.
True, as long as the MW didn't try robbing/assaulting the other player, that kind of DM shouldn't be allowed.
Changed my mind +1
Making a mission, like the single-player's cop mission [dunno what was the name] can solve it.

Only newbies, who are below 25 level(& are most wanted), will get notified but without his name.
I disagree with the suggestion; actually I suggest increasing the $1000 bonus to $2500!
Killing is an important part of GTA, reducing DM too much will make it boring, and repetitive;
the Most Wanted vigilante bonus is one of those things that distinguishes this server from other CnR servers!

I suggest instead, that if you are killed as a wanted/most wanted suspect, cops are not close enough, and you were not killed by a cop,
then you automatically don't go to jail (instead now you can still go to jail if you are unlucky), you will just respawn, and if you were
Most Wanted, then your wanted level will decrease, to avoid spawn-killing of Most Wanted suspects.

-1

#FreeCuba
I actually have to go with Unforgiven on this one.
I just think it's quite a pointless thing, in my eyes, it just promotes fighting between crims for no reason other than to kill someone, there's no use for it.



the 1st in this work its achilies and sledghammer +1
I support this idea. It just supports even more DM/RDM on server and it sucks for newbies.

+1
Tschüss ihr kacklappen
It's toxic, it really is but it's only the childish players that try to hunt the new most wanteds.

I can only speak for myself but I've only seen this occur ( From respectable players ) when they ( The new players ) do stupid stuff. ( Ram, steal cars )

Money bags are luxury for new players and they should understand it like I did.

This also happens on the other side, criminals try to bait new cops into chasing them so they can kill them time after time, It all comes down to players. ( Players who wanna abuse newbies will always find a way )

P.S : I was a great fisherman

+0 -0

Zack Hemsey enthusiast
+1 I was also thinking the same from a long time
considering this is still opened i may as well drop an updated comment

the real issue with this is that sometimes the person doesn't get arrested..meaning you just killed them and they're still mw and you (or someone else) can kill them yet again. You also know where they'll spawn, so you can just stay near the hospital and get some easy pickoffs.

So the point is..if we can't put them in jail why is this even a thing?

This brings up memories.  🙂
(robbing a shop and getting my head blasted off by a sawnoff/rifle for no reason.

People should atleast give some chance to those that are totally new to the server ocasionally samp itself.
Nobody can escape their sins, everyone gets punished whether it takes a day or an eternity.
You can change who you are, but you cannot run from yourself.