Poeteul2 wrote:
I wanted to open a discussion regarding the current state of Rustlers and Seasparrows in the game. It seems that these aircraft have become exceptionally powerful, often leading to frustrating situations where they can swiftly destroy our vehicles, leaving us vulnerable to attacks from both the ground and air. I believe it's time to consider some adjustments to balance their impact on the gameplay.
Concerns:
Vehicle Destruction Speed: Currently, Rustlers and Seasparrows can destroy vehicles within seconds, often catching us off guard and leaving us in a disadvantaged position against pursuing players.
Chained Attacks: Being chased by both a cop car and an attacking aircraft can create overwhelming scenarios where we're forced to fend off attacks from multiple fronts.
Player Engagement: The strength of these aircraft might deter some players from engaging in vehicle-based activities due to the fear of rapid destruction.
Suggested Changes:
To address these concerns, I propose the following adjustments to the Rustler and Seasparrow mechanics:
Reduced Bullet Damage to Vehicles: One possible solution is to lower the bullet damage these aircraft deal to vehicles. This adjustment would increase the time it takes for them to destroy a vehicle, giving players a better chance to respond and react.
Fire Rate Adjustment: Another option is to lower the fire rate of these aircraft. This change would make the attacks less frequent and grant players more opportunities to counter or evade incoming fire.
I appreciate where you're going with your suggestion, but IMO the Rustlers are fine, but Seasparrows should be removed completely.

