Remove cop seasparrow

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This server had a tank hydra and hunter

Tank Hydra and Hunter were removed due to overpowerd.

Now players crying seasparrow
Alex184 wrote:
This is not a Team deathmatch server to talk in the terms of fair battles, its cops and robbers, and cops must have superior equipment.

meanwhile cop skins have damage reduction built in them
saz wrote:
meanwhile cop skins have damage reduction built in them

Because they have kevlar vests that have better protection than the ones you normally can buy at ammunitions.
Nobody can escape their sins, everyone gets punished whether it takes a day or an eternity.
You can change who you are, but you cannot run from yourself.
Agreed with what's said above, Crims should have accessed to rustler. as for sea sparrow remove it :/ it's just cancerous
If the majority is against the removal of this broken laser helicopter, then add a special criminals weapon only, minigun.

kappa
Cashewz wrote:
If the majority is against the removal of this broken laser helicopter, then add a special criminals weapon only, minigun.

kappa


m249*
YellowFlash wrote:
what are you on about xD It's a game not real life. most of the things we do in this game isn't even in real life. we just need to balance the field for criminals and cops. 1 will have advantage over the other in some aspects I agree to that, but it shouldn't be land air and water??? like come on. The  only reason why cops just don't feel strong, is because they are never grouped in numbers like the criminals are, and that's there problem for not teaming up with other cops. when cops team up together and go in sets of vehicles they become strong and powerful. They have the power to disable your movements for a few seconds which is alot, and then cuff you and be unable to move if you can't unbreak the cuffs.

Give criminals a way to fight in the air with rustlers, and see how things balance out.


This isn't a TDM project, where there can be a parity in power established. This is a CnR. Criminals are by definition supposed to be weaker, but resourceful & discreet enough to escape a prolonged direct fight. Otherwise it's just team red against team blue, where team red almost always gets to attack first because of regulations regarding use of force.

Ahsoka_Tano wrote:
How many people are still not getting it? There is nothing to balance out, criminals cant have dominance against COPS! Only stall them out until the heat goes off, how do you think singleplayer works? The more stars you get the more stuff goes after you. Cops, swat, fbi, military with TANKS.


I am not in favor of tanks, especially since singleplayer doesn't feature the kind that has the authority to shoot at the criminal, and allowing tanks here runs a huge risk of them being abused. Plus the cop AI back in singleplayer is pretty basic and even tanks can be neutralized in seconds if one knows how, so the only way the criminal can really be overwhelmed is by sheer numbers. With that said, criminals really shouldn't have dominance against cops in terms of firepower. Speed, authority to use force — anything but power. The whole point of criminality is doing crime and getting away with it — not doing crime, fighting the entire city's law enforcement as an equal, and wreaking havoc on the streets in the process. Any country that would allow that in one of its most populated regions would be a failed state. The military would be called in to deal with the rampant seditious behavior. There can be no "level playing field" in this genre. I have a nice little collection of TDM servers to share if you want to enjoy the playing field there, but CnR just isn't that.
the car you can spawn and respawn now has 2000hp, you have guns, you have armor and you have legs to run and dodge the shots.

this isn't needed
chuppy wrote:
the car you can spawn and respawn now has 2000hp, you have guns, you have armor and you have legs to run and dodge the shots.

this isn't needed

good luck going against one, oh I forgot, you're perma stuck in cop skin so you don't obviously care
+1 pls remove it.
cynosy wrote:
good luck going against one, oh I forgot, you're perma stuck in cop skin so you don't obviously care

as i said, you can spawn and respawn cars while cops can't do that with seasparrows. You can get out of the vehicle, hide in a place where you can't get shot (behind an object) and shoot it down, cops can't do that either. You can call for armor/weapon drop and use a medkit while fighting them from the ground, they can't do any of that either.

Bottom line is, as long as you're not completely stupid to drive straight on a pole-less road your chances of winning are high.
I'm on the fence on this one because it's possible I am ignorant (hence haven't voted yet).

Surely, if it is the case that police cannot shoot at / blow up cars of arrestable suspects without valid reason (i.e. needs to be a threat in someway), surely that limits the Seasparrow's usage ?

In my head the Seasparrow's / Rustler's key purpose is to shoot down airborne suspects (given lethal force is always authorised against arrestable suspects in aircraft).

Surely using the Seasparrow on an arrestable suspect requires good communication / foresight because authorised blasting on their vehicle requires prior knowledge / information about said criminal ?
Surely the Seasparrow cannot heli-blade / minigun people on foot if they are not a threat too ?

My view on this is that the Seasparrow is limited to Rank 10 police and that people with that much experience on the server playing as Law Enforcement should have a good understanding about how to use the Seasparrow properly & appropriately, otherwise they risk demotion - this itself is how the Seasparrow is 'balanced'.

Rather than having to remove the Seasparrow - wouldn't it make sense that misuse of it can easily result in a demotion to Rank 9 ?
+1, remove m4 from seasparrow because cop driver kill arrestable players with 2/3 stars helpless.
Bump.

I came to this topic again to discuss about the last events that I've experienced for today's night, with fighting against Alex184, I realized the fact that there's no absolute chance of dodging it, since it's a sparrow, there's a lower chance you can crash it comparing to heavier helicopters as Parzival stated

Parzival wrote:
not at all. but it's light weight makes it real easy to swing around and chop any guy, unlike any other heli in the game. Other helis are real heavy and heliblading isn't as easy as in a sparrow


On top of that, you have a rapid firing minigun in your helicopter which melts down every single vehicle with no single problem, sure, there's still a way to win against a seasparrow (by flying a dodo along with your partner, so him and you shoots it down) but, scratch all of that, why do you even need this thing? it's self-explanatory overpowered, and just game-breaking.

Not only, it's a rapid firing gunner, but, also a light-weighted little helicopter that swings easy and crashes lightly.

You know the pilot is a human right?
Most of the times my seasparrow is fine, yet most criminals take away my vest and health.
Hank_Montgomery has a pretty nice but so annoying way of avoiding it  😆

Also for some reason the fuel consumption of the helicopter is very low, i need to refuel a bike every 20 or less minutes of driving it whilst a seasparrow lasts a whole game week.

Nobody can escape their sins, everyone gets punished whether it takes a day or an eternity.
You can change who you are, but you cannot run from yourself.