Drugs

Hey everyone!

First of all, I want to say that the drug system you guys added is absolutely amazing — it feels fresh and really adds depth to the gameplay. I’ve been experimenting with it a lot lately, and I wanted to share a few small but creative suggestions that could make it even better.

My first idea is about expanding the variety of drugs. Right now, the dealer sells marijuana seeds, which is great, but it could be interesting if he also sold opium seeds. Opium could be a more valuable drug that takes longer to grow and maybe requires more care or maintenance — something that adds a bit more strategy and realism to the system.

My second suggestion is related to weather effects. It would make a lot of sense if, when it rains on the server, your marijuana plants automatically counted as watered and received the same growth benefit. It’s a small detail, but it would make the system feel more immersive and dynamic.

And finally, about the inventory limits: when you plant the maximum of 5 plants, you can only carry around 3 and a half plants’ worth (about 50g) in your inventory. It would be great if the system allowed you to carry the equivalent of 4 plants instead, so you don’t end up wasting part of your harvest.

Out of these suggestions, the rain mechanic is probably the simplest and most interesting one to implement, and I think it would add a nice realistic touch to the gameplay.

Thanks for readi
Imagen AdobeStock_604849015.jpg (92 KB)
Arriba España