puuro wrote:
My suggestion is to make refueling the car actually have some sense, you can tank 100 gallons into cars and bikes that can't even have half of that. This is a huge problem and makes the server unplayable at times.
So as you all know, the Bullet car is modeled after the 2005-2006 Ford GT.
If we go online and check the fuel tank size of the Ford GT 2005 its 17.5 Gallons or roughly 66 liters.

Suggestion is fine , but how tf bullet is modeled after 05-06' when fucking GTA is from 2004? 🙄 🙄 🙄 😮
Astro wrote:
Suggestion is fine , but how tf bullet is modeled after 05-06' when fucking GTA is from 2004? 🙄 🙄 🙄 😮
2005-2006 is a model year, Ford GT's production started in 2004 and it was a concept car some time before that
I agree this is the BIGGEST problem that MCNR is facing right now
ma man, I almost agree it was the biggest problem of it or whatever that mcnr is rn,
Great suggestion I really enjoyed the concept! Different vehicles have their specifications, and GTA:SA has copied a lot of irl vehicles and this implementation could be an astronomical new quirk to square down the both sides of the vehicle spectrum. +1
Honda NSX I Coupe 3.0 24V Vtec (NA1) (274 Hp) 1990, 1991, 1992, 1993, 1994, 1995, 1996, 1997 Specs
Fuel tank capacity 70 l 18.49 US gal | 15.4 UK gal
this post was made by the dude with 78 vehicles or so completely different modes (besides 8 Infernuses, 6 Sultans, 3 Bullets, etc...)
I approve, especially for trucks 😀 Those bitches gonna have 400l fuel tanks
Good suggestion than add some veh like Ferrari, Lamborgini, etc
ranja wrote:
Great suggestion I really enjoyed the concept! Different vehicles have their specifications, and GTA:SA has copied a lot of irl vehicles and this implementation could be an astronomical new quirk to square down the both sides of the vehicle spectrum. +1
Honda NSX I Coupe 3.0 24V Vtec (NA1) (274 Hp) 1990, 1991, 1992, 1993, 1994, 1995, 1996, 1997 Specs
Fuel tank capacity 70 l 18.49 US gal | 15.4 UK gal
this post was made by the dude with 78 vehicles or so completely different modes (besides 8 Infernuses, 6 Sultans, 3 Bullets, etc...)
Good point. All vehicles also have different "damage multiplayer". Would be a good idea to take this parameter into account when calculating weapon damage on cars.
The 'gallons' is fake. It's just percentage based. I just put that on the textdraw to look good.
All vehicles use 0.003% per meter travelled.
I want to keep it simple. It's not an RP server. It's an RP-ish element, but I don't want this to turn into something that people look too much into. Fuel should be a minor part of MCNR and not a major focus with complexity.