I get your point funta. But this is way less work and easy to code so I'd go for this if u were mike
Face your fear.
Eldy. wrote:
I get your point funta. But this is way less work and easy to code so I'd go for this if u were mike
Yeah I get it, but like I said it is very hard to balance the explosive bullet since we're old school here aswell.
if bullet explosive added, they absolutly gonna abusing it to other cop to kill them easily...unless you add explosive proof for those cops..i would be agree for that
they should be costly AF, so players think twice before using them on other cops.
even tho in the sv i play the rich dudes use them to kill people so yeah, that's not ab-usable, cause they do it at their own money's risk and cost.
Face your fear.
set it for 100k for 50 bullets...i will definetly agree for that
50k for 10 bullets would be enough.
NANII 50k for 10bullets..not worth at all..50k for 20 bullets..now worth it
I would only add this for a specific faction. Not sure yet.
I think this would ruin the CNR atmosphere.
I'm neutral to this, i think it would ruin the CnR if usable by any civilian, you could rob 2 banks and get enough money to destroy any cop vehicle that gets nearby. This could be super op and abusive as people often play in groups and 20k or 50k is almost nothing when there are cops active. It should be locked by a certain group of civilians, like, Terrorists faction or something. Maybe by introducing more abilities to both cops and civilians it would work. But as right now, i don't see a fair way to balance both hydras/hunters and these explosive bullets. Both are op as heck and ruin the cop chases and criminals escapes.
And it shall be daily only 10 bullet per day
Well,its approved.Lets leave it to Mr. Mike.
Regards
MrAz18485
Not going to add this, too OP no matter what restrictions I could put on it.