Remove cop seasparrow

Locked

[WT wrote:purplekush link=topic=6145.msg33980#msg33980 date=1617892738]
Weak damage you say.Howl was using heli because we were 3vsLSPD,you used seasparrow,does it look fair?
I'm not sure why would u go heliblading the whole PD tho
Alex184 wrote:
I'm not sure why would u go heliblading the whole PD tho


we never raided PD, there were 20 players in night time before, and whole RA were cops including some extra random ones, and all of you were after us, literally ALL OF YOU, and you were also using grenades which was pathetic.
cynosy wrote:
No explanation needed, it's simply too fucking overpowered. Just remove this pile of garbage and I promise you, the server will be better. Why should we have these ''features'' in the server, it's a pain in the ass, like it was with the reloading animation. We have rustlers, we don't need any tanks or jets.





+1
This topic is so full of off-topicness, insults, random people saying '+1' etc.... only about half (if that) of the posts in this topic are actually constructive. What a headache to read through.

So I thought I'd give an update on this..

As of the next update, the Seasparrow will now spawn with 50% health and use 4 times as much fuel. It's frustrating that I cannot simply nerf the damage output but SAMP is SAMP and doesn't let me do that in any way. Hopefully these 2 measures will allow it to still be used, but not for extended periods of time. And of course the option to repair it to 100% health or add armour will not be possible.
Topic locked. Thank you all for participating in this discussion.