Health Regeneration

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If someone gets hurt and the health becomes less than 50% then (like in GTA V) we will regenerate our health (automatic) after 2 or 2+ minutes. Regeneration will be stopped after our health reaches again 50%...

So how's my suggestion??





Not needed to read the following

In Grand Theft Auto V, the protagonists' health can regenerate up to 50% after taking damage. Standing still or driving a vehicle will slowly regenerate your health, taking cover makes the regeneration slightly faster.
https://www.youtube.com/shorts/B1ufxZ93DZU
+1 Im tired of barely surviving a fight and having to rush to the nearest hospital (or waste a medkit) since having only a tid of health can kill you at any instance.
Instead of passive health regeneration.

I think a nice way is to make medkit take 5 seconds to restore up to 75% of your HP.

And then to implement bandages.

Bandages will be available to purchase from 24/7 stores and hospitals, you can carry a maximum of 5 at a time.

Using a bandage will take 2 seconds to use and restore up to 25% of your HP.

But if you have been recently attacked, you can't use them, let them have the same timer and detection as enter/exit checkpoints.

Cooldown between uses should be the same as medkit, to avoid exploiting it as a means to get back into gunfights more quicker and more often.
yeah instead of just something that can be abused and be over powered, have bantages instead and have them on a cooldown inbetween each one you use so it's not abused and cause issues with it
I think this will make a medic or firefighter job useless. You can also literally have around a 20 second drive to a restaurant or a 24/7 and purchase food to heal your hp, as well as other commands that can heal hp like /medkit or /ammo. I think if this was to be added it would be too much overpowered that the other features wouldn't be needed anymore.
Nope