Sniper no reload 3 shots

:)Astro

:)This happend in san fierro los santos and las venturas  i didnt had any other things than the packetloss only today not the other times
:)P.s happend when i was cop

Didnt record cuz my bandicam wasnt opened and later i got kicked because of High ping and realised that i cannt record sound and thhat i press ctrl but i can record for you to see well how i do the shots .Well... Idk if i can say this cuz you said it was invalid bug... Ive expirienced three times this week and noticed that sometimes(Only Somtimes) when i aim with sniper and use the optics and press ctrl(my 2nd option for lmb- fire) i can somehow repeat the thing. The sniper shoots 3 or more bullets without reload animation after scoping out and again does the same thing on the third time itdoesnt repeat.
ffs, it's like 500 words before you get to the point.. please just summarise the problem straight away so I don't die of old age while reading your report.
Mike wrote:
ffs, it's like 500 words before you get to the point.. please just summarise the problem straight away so I don't die of old age while reading your report.

Yes sir will do next time , well i did that so players who read get bored and not get to the point of abusing this bug 😀😀
It often shows me an error saying 'sniper damage has been nullified' idk why.
I had exactly this problem, I realized that the problem would be the packet loss and ping, as I suffer from a lot of latency and a little packet loss. packet loss could be the problem just like mine and because of the packet loss it ignores the animations and at the same time it gets a little worse and starts firing 5 or 1 0times without doing the reload animation. This does not happen on other servers.

If you think it could be the mods I would say no. A few simple texture mods that only change the texture of a weapon and the sounds only change the sounds will not affect the server. In my case I had mods of textures and sounds, in the topic of mike talking about mods only Textures and sounds are used nothing else.
As I said a few simple textures and sounds would not affect the server.
tomthecableguy wrote:
I had exactly this problem, I realized that the problem would be the packet loss and ping, as I suffer from a lot of latency and a little packet loss. packet loss could be the problem just like mine and because of the packet loss it ignores the animations and at the same time it gets a little worse and starts firing 5 or 1 0times without doing the reload animation. This does not happen on other servers.

If you think it could be the mods I would say no. A few simple texture mods that only change the texture of a weapon and the sounds only change the sounds will not affect the server. In my case I had mods of textures and sounds, in the topic of mike talking about mods only Textures and sounds are used nothing else.
As I said a few simple textures and sounds would not affect the server.

issue with your sniper was, you were rapid firing with it.
"at the same time it gets a little worse and starts firing 5 or 1 0times without doing the reload animation"

As i said here, it could get more worse and starts doing rapid fire. In my case I did not abuse it in players, I just wanted to see if it reduced the damage to the players. This bug can happen to anyone, it can happen to the one who has a clean GTA SA without mods of textures and sounds. I would say Remove the animation from the Sniper or do something because someone can suffer this bug and kill a player by mistake and end up banned by a simple server error that causes problems in players with high packet loss / latency.
tomthecableguy wrote:
"at the same time it gets a little worse and starts firing 5 or 1 0times without doing the reload animation"

As i said here, it could get more worse and starts doing rapid fire. In my case I did not abuse it in players, I just wanted to see if it reduced the damage to the players. This bug can happen to anyone, it can happen to the one who has a clean GTA SA without mods of textures and sounds. I would say Remove the animation from the Sniper or do something because someone can suffer this bug and kill a player by mistake and end up banned by a simple server error that causes problems in players with high packet loss / latency.

if you tend to avoid reload animation, theres no way to rapid fire, except changing game files
saz wrote:
if you tend to avoid reload animation, theres no way to rapid fire, except changing game files


What can be the cause of changing game files? In my case i did not change anything or alter anything. I do not think that changing game files can create a bug that prevents the animation of the server, how can you rapid fire in other server? using corrupted game files? Nah I don't think so, I see that this is a problem for players with a lot of packet loss and latency.
Idk if Tom had any other mods too, but the texture and sound mods he is talking about were mine. I am not sharing that link here. If you guys want to check it, you can ask me in DMs. It was just texture and sound (GTA V HUD too).
Screenshot_2021-05-04-13-54-23-346.jpeg (192 KB)
Screenshot_2021-05-04-13-54-11-972.jpeg (307 KB)
Screenshot_2021-05-04-13-54-01-443.jpeg (305 KB)
RedX wrote:
Idk if Tom had any other mods too, but the texture and sound mods he is talking about were mine. I am not sharing that link here. If you guys want to check it, you can ask me in DMs. It was just texture and sound (GTA V HUD too).


I used the mods that RedX gave me, but I did not use another mod that could interfere with this, I think the problem would be the latency and packet loss of the players that is affecting the animation problems and the sniper for example.
My ping is somewhere between 180 to 200ms which I think is quite stable comparing to most players. And ploss is usually 0 but sometimes it goes 0.10, which imo shouldn't affect it. This issue must be related to the script or maybe a storymode bug?
I am going to test this soon today, if I find that this bug actually does not make me damage players I will count this bug as invalid as this "3 shot" glitch would already have a fix which is preventing it's damage.
Moved to testing as this bug is exploitable, See issue  #1734.