Ahsoka_Tano wrote:
I don't agree with your ideas, atleast not in most cases.
Police desk job was there to prevent people from respawning very often as police officers, this works in a certain way as to not force police officers to blindly attack criminals but rather use "tactics". (quotations)
Fueling is good as it is, it's not arma 3 and it's a good way to force you out of your vehicle for some time.
Fade in Fade out screens have been a thing since the beginning. In GTA V there are short cutscenes when leaving/entering buildings, i suppose this is here to immitate the animations.
It's a game with some RP elements, just because its a game doesnt mean we need to play it like it's counter strike... (fast paced and quick). Mike wants to put it in a way where you can roleplay but also actively participate in deathmatching and if people repeat the same thing which Mike does not want the server to become it gets boring to read. For now it fits both sides, however certain people who just dm want it to be one sided, so for people like ME who like to little roleplay like putting up a checkpoint or using swat vans/police helicopters to deploy swat operators it's already hard as it is.
Hey shitposters.. you have a history of multiple infractions and bans for inappropriate behaviour yet you still disrespect the staff team and the owners in any way you can when you are not satisfied with the result even when you are given multiple chances to improve, you are still the same... if it was up to me, you would be gone by now and would be sucking off the manager just to enter the server
I dont understand what you mean by "boring to read". And I like how both of you emphasize on my idea of speeding up the gameplay as if im demanding it to be the next CSGO which is not the case. Speeding up a few things is all I'm asking which is definitely nowhere close to me asking for the server to be turned into super fast paced action.
The server is branded as CnR and not RP, while some RP features arent bad the server is full of them making it a lot more RP oriented than CnR oriented. My suggestions are guaranteed to bring new players in as well as old ones but of course I'm just a player and have 0 say in anything so its just pointless to keep discussing I guess.
I speak for everyone when I say that RESPAWN TIMERS are better than desk duty.
Fade in/Fade outs take way too much time and while they may look smooth in GTA V which by the way, is far more modern than this game, they simply don't work here - at least not for me.
Being forced out of your vehicle does literally nothing and is pointless, in real life I guess you could use that as an argument for lazy people to put them in motion but in a game this doesn't make much sense.