making the gameplay less tedious and slow paced

xxzc1g wrote:
About cops reports, he added that cuz it was unfair that cops dont loose anything and spawn real quick after dying, so yeah I see that as a balance

Other than that I totally agree with other suggestions

And I wanna add one more thing about bribing a star

Now u cant bribe a star while in a vehicle, u have to be on foot and crouch to bribe, I see that kinda useless and takes too much time to do, even stars found on stunts

Sometimes u have to be as quick as possible to bribe that star before cops arrive to u
This procedure can take like 5 secs and thats enough time for cops to get 200m  closer to u and u can’t bribe anymore if they are close enough

So yeah, this have to be back as it was


Balancing doesn't equal to unnecessary actions that no one benefits from. There are other ways to balance out the cops if they are too OP.
nxy wrote:
Balancing doesn't equal to unnecessary actions that no one benefits from. There are other ways to balance out the cops if they are too OP.

I know
Thats the idea he got and applied
u can suggest something better and somehow balance things out
I agree with suggestion, more freedom in QoL needed to maximize happiness.

But for the fading effect when entering/exiting its to help avoid SAMP crashing for some folks with bad PCs, I think.

Friendly reminder, you don’t use hostility/negativity toward developers/Owner (or anyone) and expect more free services of entertainment to continue, eventually this may get under their skin, just a thought…
Myself117 wrote:
I agree with suggestion, more freedom in QoL needed to maximize happiness.

But for the fading effect when entering/exiting its to help avoid SAMP crashing for some folks with bad PCs, I think.

Friendly reminder, you don’t use hostility/negativity toward developers/Owner (or anyone) and expect more free services of entertainment to continue, eventually this may get under their skin, just a thought…

I've played SAMP enough to know that the fading effect is not related to crashes, its there purely for "aesthetics".
Charlie wrote:



^

Legit I relate to this gif.Besides useless features in-game,staff is also useless.I legit reported 2 yesterday for aimbot (whom clearly was cheating) and the genius admin ended up teaming with them.
xxzc1g wrote:
About cops reports, he added that cuz it was unfair that cops dont loose anything and spawn real quick after dying, so yeah I see that as a balance

Other than that I totally agree with other suggestions

And I wanna add one more thing about bribing a star

Now u cant bribe a star while in a vehicle, u have to be on foot and crouch to bribe, I see that kinda useless and takes too much time to do, even stars found on stunts

Sometimes u have to be as quick as possible to bribe that star before cops arrive to u
This procedure can take like 5 secs and thats enough time for cops to get 200m  closer to u and u can’t bribe anymore if they are close enough

So yeah, this have to be back as it was


+1, old bribe star feature was good.

One Drunk Man is more intelligent that Three Women with PhDs.
*inhale*

nxy wrote:
dialogue boxes that take up your entire screen and wont allow you to move unless you click "Close".

I don't know if you're referring to specific dialogs, but that's literally how dialogs work in SA-MP....

nxy wrote:
before I left after dying you'd normally respawn in the PD, now you need to do some "reports" which make absolutely no sense. All you are doing is decreasing your spacebars lifespan - you get nothing from it, the server gets nothing from it and neither does any other player get anything from you. Mashing your spacebar to respawn is insanely annoying and does nothing but consume precious time. This is NOT real life, its a game

This was added to balance the fact that criminals have to waste time in jail as a result of 'losing' to cops, yet cops can't seem to 'lose'. This was a big complaint from players. What else could we make cops do for a couple of minutes? Wash their balls in the showers?

nxy wrote:
what was the point behind moving the option to become a cop from the reception to the "locker". I spent a good 10 minutes if not more looking for the place to switch over to a cop before a friend of mine came in clutch. What was wrong with the previous system? Walking up to the reception and becoming a police officer in an instant was more convenient than ever. The walking time is meaningless.

It make no logical sense. Police officers don't go up to the reception desk and suddenly change outfit. This was for realism. You're making a big issue out of walking 5 steps.

nxy wrote:
The fade in and fade out animations have been around forever and I never really understood why they are needed. I'm pretty sure they are there to make the transitions less awkward however I speak for a lot of players when I say that they arent necessary. When playing a game that's been released in 2004 I'm not exactly expecting the sickest most smooth of animations so even if its awkward I believe its far better than waiting out a 5 second fade in and fade out screen

It is a basic thing in every game you play. It's to hide things loading, it looks nice. Again, you're complaining about something very insignificant.

nxy wrote:
While I'm here I'd like to talk about the dialogue box system. I don't know the works behind it however a system similar to crazybobs would be amazing. Instead of big, ugly and annoying boxes that not only block your movement but also take up your entire screen small pop up boxes on the players' left side of the screen would be far more convenient. You can navigate them with numbers instead of cursors but that would be up to Mike to decide.

CBCNR's 'dialog' system is horrendous. Getting players to type in numbers to select things is terrible UX. Allowing players to run around with a menu on their screen is equally as bizzare. Have you ever played any games that aren't SA-MP? Tell me another game that has a menu where players have to type in numbers to select things.

nxy wrote:
- Robbers need to have a clearer identity in the game. The only reason this class exists is because of the bank which is practically the only place worth robbing and when thats unavailable to rob players resort to deathmatch or various other activities which arent even robbing. There needs to be a lot more variety or options the players can choose from.

Finally, you make a valid point. I know more robberies are needed.

nxy wrote:
- Certain activities require too much for so little. For example, having to refuel your car shouldnt be a matter of you leaving the car and holding down space bar but rather just parking your car right by the fuel checkpoint and holding still until your car is full. I reiterate, It's a game things dont have to be so realistic.

Features like this make the game more interesting and challenging. It's not just for realism purposes. It's also functional -- you can't just go on a cop chase indefinitely, you realise you're going to run out of fuel and this creates another factor to think about.

nxy wrote:
I'd also suggest a change so that arrests are performed in a more timely fashion rather than having to chase an unarmed warrant for entire minutes whose sole purpose is to annoy and waste [blah blah blah, I got bored of reading]

This is not Call of Duty. Every game does not have to be super fast-paced to work. Have you ever played single-player GTA SA? Do you think that's fast-paced? Because it's not.



In the time it took you to write this post which you know 99% of I won't agree with or action, you could have walked from the PD reception to the locker room about 500 times.
Yes Mike make it so you have 30 seconds of cutscenes like cop taking shower, black cop skins might be problematic. (washing balls in shower), putting up equipment and etc, just so we wont have to spam space
dead_bxnny
PD Deputy Chief
SAALCA Division
Mike wrote:
*inhale*
I don't know if you're referring to specific dialogs, but that's literally how dialogs work in SA-MP....


The small box system is more elegant and allows movement, if you walk too far from the place where you are getting a certain service from the dialogue box closes automatically. I understand that it may not be appealing to you but as you can tell people who replied on my post agree with me. With all due respect, I really suggest you to keep a healthy balance between what the players want and what you genuinely like because while it is your server and you can do what you want you aren't trying to please yourself as much as you are trying to please the players with the updates.

Mike wrote:
This was added to balance the fact that criminals have to waste time in jail as a result of 'losing' to cops, yet cops can't seem to 'lose'. This was a big complaint from players. What else could we make cops do for a couple of minutes? Wash their balls in the showers?


They aren't actual cops, they are players. Like everyone else. They don't have ADHD and could use a simple 1-2 minute break if the class is that unbalanced. I suppose implementing a system where in case of an unfair cop to warrant ratio the respawn timer is applied, wouldn't be bad. Besides I really don't see the point behind police stacking 10k+ ammo on every weapon and not having to visit ammu nation or police dept for a refill like ever. We should also lose weapons just like criminals upon death and with the new update where you can retrieve your weapons for a fee at the reception on PD theres literally 0 need to visit ammu nation for either class apart from buying armor. Not only does this change/revert increase ammu nation relevancy but this also ensures players dont hoard on money excessively. I really don't understand how cops are unbalanced they are perfectly fine in my eyes however this would be better than spamming space, ask anyone.

Mike wrote:
It make no logical sense. Police officers don't go up to the reception desk and suddenly change outfit. This was for realism. You're making a big issue out of walking 5 steps.


Mike wrote:
It is a basic thing in every game you play. It's to hide things loading, it looks nice. Again, you're complaining about something very insignificant.


It really doesn't look nice. Again, like I mentioned several times in the post its the small things that really make the difference. Realism should be applied where its due and in these cases its absolutely irrelevant. Doing an extra 5 steps is no issue of course but there's also 0 meaning behind it. There was nothing wrong with the way it was before. Very unnecessary change. The "loading screens" take simply more time than they should, so speeding them up or just straight up removing them would be excellent. I'm not demanding this server becomes the next CSGO however speeding a few things up wouldn't cost you anything and would increase overall happiness around the community. You may think my takes are rather stupid but trust me I can distinguish a good game from a bad game as I've got tons of hours on different titles ranging from FPS shooters to MOBA to RTS to slow paced single player games and while your server is definitely not bad it could definitely use a little bit of speed ups. Time is insanely precious for a lot of folks and cutting down on some slightly time consuming processes here and there could really make a difference.

Mike wrote:
CBCNR's 'dialog' system is horrendous. Getting players to type in numbers to select things is terrible UX. Allowing players to run around with a menu on their screen is equally as bizzare. Have you ever played any games that aren't SA-MP? Tell me another game that has a menu where players have to type in numbers to select things.


You may beg to differ but his server was probably the number 1 CnR server. Apart from a few flaws on management and player combating I could seriously try for hours to find other issues without success. This is not to lower the value of your work put into the server but rather to point out the fact that while you may not find something appealing its the right way to go. Besides the technology is very limited in a game that wasn't even intended to be MP. CB could have also been unhappy with the solution however seeing as he didn't have much choice that could have been the most appealing option to go with. Being stuck with a large menu in front of your face that blocks movement is problematic. What if someone is attacking me while I'm trying to repair my car or simply get armor? I have to click close and respond to whatever threats are before me which means more than half my armor is gone by that time. With your movement unblocked you can just leave whatever you were doing and instantly respond with little to no armor or HP gone.(this is just an example)

Mike wrote:
Finally, you make a valid point. I know more robberies are needed.


The server is branded as CnR, if the robbers have no purpose the server also loses purpose. This should be your number 1 priority. I also believe the economy needs a revamp so that players don't have infinite money as they therefore lose the incentive to rob.

Mike wrote:
Features like this make the game more interesting and challenging. It's not just for realism purposes. It's also functional -- you can't just go on a cop chase indefinitely, you realise you're going to run out of fuel and this creates another factor to think about.

You missed my point, its not about having to stop at a gas station its about having players do less work to get refueled. Parking your car right next to the station and holding still should be all it takes.

Mike wrote:
This is not Call of Duty. Every game does not have to be super fast-paced to work. Have you ever played single-player GTA SA? Do you think that's fast-paced? Because it's not.


Yes, I've played it so many times I've lost count and like I said above the game was never intended to be multiplayer however if you are willing to add multiplayer you need to make the game fast paced if you want it to further see success. The goal on SP is to unlock the campaign and because there are no other players involved, with you being the only one, you really don't have to worry about whats going on around you. With MP however, your environment is insanely dynamic - 1 second you are refilling armor the very next second you are being shot at. SP and MP are insanely different in every game and GTA SA is no different.

Since you brought up Call Of Duty I'd like to make a comparison. The SP on the game is also slow paced, you progress slowly and its a lot more focused on the story, characters, plot and so forth. Its main focus is not to test your skills (though you can do that by increasing difficulty) but rather to entertain you. Think of it like a movie where you are also participating, you also have to interract with fellow characters or shoot the NPCS. Everyone can do that, which goes to show that the SP is purely meant for slow paced entertainment. The MP is a whole different story, in COD the MP has gamemodes to choose from with each and everyone of them not lasting for longer than 15-30 minutes that is because people don't have the nerves to go on for entire hours just to finish a game of MP. MP is A LOT more fast paced knowing theres not going to be just 1 player but rather a few in one lobby. Theres also the competition factor which applies in every game. While its true that these are just games theres a big number of players myself included, enjoy a little bit of competition. I can assure you thats the case for your server as well, people like being good at what they do and videogames are no exception. Allowing a bit of room to increase competition between players also increases overall satisfaction and a good way to do that would be to increase the pace at which the game is played. Like I said earlier, I'm not demanding this to be the next CSGO but a few QoL changes would definitely make a lot of people happy (as seen by the number of people agreeing with me in this post).

Mike wrote:
In the time it took you to write this post which you know 99% of I won't agree with or action, you could have walked from the PD reception to the locker room about 500 times.


You are being stubborn and impolite, I'm representing what the community wants and what I genuinely feel like they need. I'd appreciate you to at least have the decency to not "get bored reading" the words of a community veteran with pretty healthy takes as that also reflects how much you care about the server.
nxy wrote:
Trust me I'd much rather wait a respawn timer than spam space but I can see where you're coming from.


Use mouse scroll for sprinting, ez.
+1 i agree
nxy wrote:
You are being stubborn and impolite, I'm representing what the community wants and what I genuinely feel like they need. I'd appreciate you to at least have the decency to not "get bored reading" the words of a community veteran with pretty healthy takes as that also reflects how much you care about the server.


nxy I don’t know you, but you seem like a good player, so I’ll help the situation.

Stubborn and impolite? I think that’s a bit of a stretch, it’s more of an attitude with strong passion…
Easier to see when not directed at me, I get that…

But yeah he read everything, including the last two lines of the suggestion he omitted.

That’s it folks, if you want more visit good quality entertainment:
https://mikescnr.com/forum/index.php/topic,16051.msg76427.html#new

BTW nxy I strongly disagree with the last part of the suggestion mainly for the reason you provided :/
Myself117 wrote:
nxy I don’t know you, but you seem like a good player, so I’ll help the situation.

Stubborn and impolite? I think that’s a bit of a stretch, it’s more of an attitude with strong passion…
Easier to see when not directed at me, I get that…

But yeah he read everything, including the last two lines of the suggestion he omitted.

That’s it folks, if you want more visit good quality entertainment:
https://mikescnr.com/forum/index.php/topic,16051.msg76427.html#new

BTW nxy I strongly disagree with the last part of the suggestion mainly for the reason you provided :/


I try to maintain respect towards everyone but I mean when the owner himself gets bored reading elaborate suggestions that actually make sense instead of the usual 2 sentence suggestions he is used to reading from other players, I really don't know what to say. I tried.

Also, mind you that everyone who replied here agrees with me meaning that while Mike doesn't like my ideas, players do - which also means they aren't as useless as he thinks.