[#1 Suggestion] Headshot Effect

I can imagine this disturbance lol.
I just had an idea about implementing the "floating sight". The concept is to switch player drunk level whether they're aiming, imho that would make a good contribution to the firearms balance and bring the experience closer to realism
Please stop +REP'ing me. I already know I'm most authoritative here
Yes, it needs to be removed or make some adjustment. It's turning this server into dm server. Some players becomes wanted just to hunt down cops and headshot them over and over. It gets annoying after a while. I even seen cops headshothing players in arrest range when suspect is unarmed.

Headshot effect shouldn't be removed. Instead, add a helmet feature that protects your head from getting headshot (once or twice) for only $300/$600.
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In the next update (1.0.11) I have made the following changes:
- While aiming using a sniper the player's camera will now sway to reduce accuracy especially over long distances.
- Sniper headshots are no longer instant kill unless close range.
- The sniper is now bolt-action. It must be reloaded after every shot, meaning fire rate is reduced.
- Sniper damage slightly reduced for medium and long range.