suggestion for spikes

-1 everyone would get rekt by infernus with spikes

Mazen wrote:
that is going to impact other criminal game mode by having spikes on your own vehicles every one with level 100 can get infernus and chase them and install spikes sounds fair to you if you are criminal and starting to rob places to get money and you still low level ?
with the same logic new cops won't be able to catch players with 100 score infernuses and bullets 😀
you can put something like "oil slicks" for criminals than.
flareondash wrote:
you can put something like "oil slicks" for criminals than.
This sounds nice, suggest in new topic

Yeah I like the idea of criminals being able to fit some sort of spike strip of their own to a vehicle. Oil slick would be really cool because I could make the vehicle spin a bit when going over it, but I can't really think of a good way to show an oil slick in-game. If memory serves right, I believe the is an 'oil spill' texture, I'll have to look into that.

https://dev.prineside.com/en/gtasa_samp_model_id/model/19898-OilFloorStain1/


As a bonus, it looks like a dick. Perfect. Not sure how big it is in-game though. Creating it on a slope will also be a challenge as my maths is shitty, but spikes already do this to some degree so hopefully I can just base it on that (if not just copy it directly).

My only concern is that it's going to be pretty hard for cops to see. Spike strips are really obvious when placed so therefore avoidable. With an oil spill you'd probably just assume it's part of the road by default..
Mike wrote:
My only concern is that it's going to be pretty hard for cops to see..

Would that only affect cops Mike ?
I’d probably make it so it affects anyone but only lasts like 15 seconds or so and then disappears.
Lmao so this suggestion turned from improving cop abilities to empowering criminals? This does not make sense...
Mike will look like that