Introduce Rocket Launchers into MCNR

You read that title right. It wouldn't be you going and buying it off an ammunation like any other gun, I've thought about a unique way to obtain it. How you may ask?

Fishing. There should be a chance to obtain components of a rocket launcher by fishing them, to fully create one you'd need 4 of these. Alongside trying to hunt for these, you should also have the chance to find ammunition up to 1-3 (20 max?) which would all be stored in your inventory.

This can be a great potential for selling these to other players in need for a good amount of money aswell.

I've never really seen the heat seeking rocket working properly in SAMP due to sync issues. If it's possible to fix that, could be a great addition and counter to the overpowered Sea sparrow.

KEEP IN MIND THIS IS FOR BOTH CIVS AND COPS.
20 is too much and
If it's the RPG and can't lock on a target why not
+1 but 20 rockets too op
dead_bxnny
PD Deputy Chief
SAALCA Division
I'd say 15 rockets max.
Fire suggestion tho +1
20 is overkill for a player that keeps fishing for the Rocket Launcher but I agree with this number. We have two birds to be on the lookout (alongside Police Maverick) above our heads and we must time the rocket right to hit the target properly. At least I talk for me when it comes to timing a rocket to a flying vehicle controlled by another client (player), this is a stunning suggestion the parts for the rocket can have a chance of almost the rarest fishes to catch, if not the most rarest fish to catch.

[url=https://www.youtube.com/watch?v=5mCTr3Nnt7k
haw. Get rpg and do no dm just skills montage
dead_bxnny
PD Deputy Chief
SAALCA Division
mmmm And a reload system probably longer than the sniper rifle reload!
Totally agree with this suggestion but there are a few things that we need to keep in mind which are

For instance

-Reasonable amount of ammo for Rocket launchers.

-Chances of obtaining those "Rare" items should be planned deliberately.
  (flashback to 1.15 update, horse bets players having 60m in their pockets)

-A distinctive/unique way for obtaining those "Rare" items other than fishing, there was an idea that I had in mind which was:

Air Drops that come randomly timed, containing those "Rare" items as we speak as well as other supplies such as Cash, Medkit, Ammo, and Weapons, similar to
The battle royal games, This can be a new server feature, that would also engage civ vs civ combat (need to be planned deliberately)
+1 kek

+1 :O

It is a really nice concept, and even though there are tonnes of drawbacks, it can be managed.

You should only be able to have a single rocket loaded in the rocket launcher. 
After firing, it should be placed in your inventory, where you should combine it with a spare rocket that you got from fishing or some other task.

You can only carry a single molotov since it is pretty destructive; now imagine a rocket launcher, especially in a scenario where you will  suicide to avoid another player getting a kill since it is faster.

Also, some side notes:
- Police officer cannot use the rocket launcher.
- Carrying the rocket launcher near a police officer should give you an instant wanted level.
- Possession of the rocket launcher (in your inventory) should give you a ticket if a police officer searches you, then they should be able to take it away from you like drugs.
- You should be able to store it in a safe.
Nobody can escape their sins, everyone gets punished whether it takes a day or an eternity.
You can change who you are, but you cannot run from yourself.
Read the main suggestion, TL;DR the replies (sorry).

Honestly, it may sound absurd but the more I think about it the more I realize that they aren't that bad of an addition to the game. The idea itself obviously needs a bit more polishing from the developers but in the end I'm sure this can turn out something very dynamic and "cool". Some ideas for balancing would be having the ammo cost a fortune, making the ammo available only in limited quantity in Ammu-Nation for all players, making it so that you cannot retrieve it from weapons locker so on and so forth, you get my point.

+1.
Yeah just open this server up to more fun weapons like the RPG and miniguns… special missions to smuggle them or steal from different locations.

Tank stealing mission from area 69. Comon let a 6 star wanted criminal go on a rampage against a team of cops all having to team up and destroy the tank.

thomas_crosby wrote:
Yeah just open this server up to more fun weapons like the RPG and miniguns… special missions to smuggle them or steal from different locations.

Tank stealing mission from area 69. Comon let a 6 star wanted criminal go on a rampage against a team of cops all having to team up and destroy the tank.


I got a good idea about the minigun but that's for another time.
what about a minigun too? at least it doesn't have any sync issues lol

by the way, to fix the heat-seeking launcher, Mike will have to script it totally. Also, RPG doesn't sync sometimes. Like even damaging someone doesn't count as assault rarely.
If Mike's gonna script it totally, I'll agree for sure. Because it is the only detailed server I've seen so far in whole samp...