Remove swat helmet protection

It's just way too strong, not even a full desert eagle mag can take one down. Nobody should have an unfair higher advantage towards the others, honestly it was way better before it wasn't working at all, which nobody even realized.

Everything should be balanced, fair and square, swat helmet is something no one can achieve in here other than swat skins themselves. Let's compare this to an unlockable for example, everyone can have an Infernus when reaching a certain level, or an unlockable weapon, which makes everyone have the same stuff is my point.

If I were to change it, I'd probably make swat spawn with half armor everytime on spawn
+1, the cops already had massive advantages over civilians before that.
finally someone admitted it. cops are too op these days.
Cops is so over powered now, +1 from me.
+1 It should be balanced. Cops have already got enough features.
Keeping the damage system balance as Mike always wanted, is not even close to it now with that cop helmet protection. Get rid of that helmet protection from cops.
true, true. I agree with your statement. +1
+1

cops are so op in this update this should be removed. +1

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Bedrock wrote:
Not allowed. Might be forum warned.

About the suggestion: :/ neutral... Should stay because it's the only high-rank skin... As a cop, it should stay. But as a criminal, it shouldn't.

Instead, make the ability to purchase helmets for criminals. So both criminals and cops have it.



It could be changed to something else tho, that's why I suggested half armor on each spawn.

I thought about that ability, but we don't want this server to turn into some Call of Duty game, everyone should just have the same gameplay as others, without one side being overpowered. Donator is a good example, it serves no pay to win features, only cosmetics and a few other stuff that doesn't harm others.

Fighting against a swat is really annoying right now because it almost feels like headshots don't deal any damage.
I guess it's just me not really feeling the difference now and before, probably because I aim for body, not the head.
But same argument against suggestion:
1. it's only available for high rank cops
2. not all level 10 cops use that skina
3. last couple of days proved that swat helmet doesn't do shit when you're against ​4+ MWs

I think general idea of helmet is to help you win 1v1, on foot, without ramming, drive-by and explosives.

-1
+1 needs to be nerfed
+1, im only after solo gameplays, moreover i do agree to the fact that cops are usually op, so the other skins are practically ignored when people wish to be a little defensive in terms of sweat combat meanings
I agree, but this is also part of a slightly larger problem that has been around for quite a while - weapon rebalancing. This would be a step in the right direction. +1!
Dudesdog wrote:
I agree, but this is also part of a slightly larger problem that has been around for quite a while - weapon rebalancing. This would be a step in the right direction. +1!


i'd love to see the ol' 2019 dmg balance, since this was the meta where Mike first came up with an conclusion of having things be "realistically" entitled scripted, this would probably also support a little solo gaming