
As everyone knows, fishing system has been implemented on latest MCNR update which increased fun and enjoy while playing.
Personally, fishing is like a drug to me, because it's fun and enjoyable.
All the fish you caught can be sold to bait shops for money. That's where my idea comes from.
In my server i don't have a fishing system, but i'm planning create something similar like houses.
What i mean is, buyable baits.
As for my server, in MCNR i have to explain better its details and features.
So here is my suggestions.
Players will be able to buy bait shops and increase even more their profits, how?
Once a player buys a bait shop, every player who'll go sell their fish there, will increase bait shop value and meanwhile its earnings for the owner.
So: bait profits == owner earnings.
The bait owners (i called them "baits"), can earn a percentage on all fish sold which can be - or automatic (defined by script as default) - or chosen by the owner. (Limits apply).
But putting a ""tax"" will not only increase bait shop owner, but also its fishing price as we know - as it is - a bit low.
So imagine now selling 25 fishes for $9k, no taxes, nothing. Fish seller will earn only $9k.
Now let's do some math, imagine the bait shop owner has set a 10% percent tax on sold fish, now the price isn't anymore $9k for 25 fishes, but $12k.
12.000 / 10 = $1200 that goes directly to bait shop's owner bank account.
What this means? The fish seller has earned $300 more on their fish (from 9k to 12k), while the bait owner $1200.
There are infinite ideas that can be applied to this system, sky's the limit.
