Introduce Rocket Launchers into MCNR

I'm probably on an NSA/CIA watchlist now for searching up how long it takes to load a rocket into an RPG-7:

- A longer reload time should apply, possibly with the requirement of reloading using the R key each time
- Components should be assembled in certain area(s) only
- Players should receive a wanted level for "Manufacturing a Class IV Weapon/Destructive Device" (US definitions to keep in-line with GTA SA lore)
- Players should receive a wanted level if carrying an RPG in proximity of police
- Players should be visibly carrying the RPG on their back when "holstered" as a balancing measure
See Clink making a fool of himself here lmao


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Cashewz wrote:
You read that title right. It wouldn't be you going and buying it off an ammunation like any other gun, I've thought about a unique way to obtain it. How you may ask?

Fishing. There should be a chance to obtain components of a rocket launcher by fishing them, to fully create one you'd need 4 of these. Alongside trying to hunt for these, you should also have the chance to find ammunition up to 1-3 (20 max?) which would all be stored in your inventory.

This can be a great potential for selling these to other players in need for a good amount of money aswell.

I've never really seen the heat seeking rocket working properly in SAMP due to sync issues. If it's possible to fix that, could be a great addition and counter to the overpowered Sea sparrow.

KEEP IN MIND THIS IS FOR BOTH CIVS AND COPS.


Rocket Launcher Max 5. And only forvdonating players
ARSHIA wrote:
20 is too much and
If it's the RPG and can't lock on a target why not


With maxium 5 ammunition is good, only donating players and only use rocket Launcher for destroy planes only., it would be a problem if all the players have it, rdmers everywhere
Hobgoblin wrote:
With maxium 5 ammunition is good, only donating players and only use rocket Launcher for destroy planes only.


Lol no, pay to win wasn't intention of this suggestion
dead_bxnny
PD Deputy Chief
SAALCA Division
Cashewz isn't it better to give players the ability to have explosive ammo (limited ofc) instead of broken RPG?
Veteran950 wrote:
Cashewz isn't it better to give players the ability to have explosive ammo (limited ofc) instead of broken RPG?


You're saying explosive ammo isn't more broken than an RPG..?

Also no to donators only.
Cashewz wrote:
You're saying explosive ammo isn't more broken than an RPG..?


Should only be used by the sniper like in GTA Online. Sniper's MK II version with explosive ammo.. with a longer reload animation (10 sec?) ofc..
Veteran950 wrote:
Should only be used by the sniper like in GTA Online. Sniper's MK II version with explosive ammo.. with a longer reload animation (10 sec?) ofc..

Nah the RPG should be better rather than a sniper with explosive ammo that has a 10 sec reload animation
Don't go sideways from the original post, Rocket Launcher it is.
I like the idea of rare/unique methods to obtain ammo - /fish sounds good.
Good way to ruin the server. Introducing any weapon that's an instant kill is pointless and destroys any hope of anyone actually having fun on the server.
-1

⚠️ finnish ice fishing game ⚠️
basedSkeleton wrote:
Good way to ruin the server. Introducing any weapon that's an instant kill is pointless and destroys any hope of anyone actually having fun on the server.
-1


Did you miss the part where I say that it's going to be locked behind a rare chance from fishing it so we're not going to see it pop out as often and ammo is going to be very limited? That is the whole point about balancing a high tier weapon. Also it isn't really an instant kill weapon, and I believe the damage can be adjusted.
With normal damage, an RPG takes 3 rockets to kill a player with armor. And 2 without armor.
oh no, rejected  🙁
I wish the reason was stated