Balancing rustler

WAP wrote:
did you really just tell Faksy to "get good at flying rustler"

? ? ? ? ?
don't got time to waste on u
Ravager wrote:
don't got time to waste on u


and the whole of MCNR hasn't got time to waste on you, I thought you was quitting as nobody wants you here anyway? 😆

See Clink making a fool of himself here lmao


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please cease activity here ya'll there's nothing fruitful in debating over a shit suggestion
Everything was nerfed into the earth's core, I think the ramming damage was nerfed at one point, on the other hand civ's got their better payouts and stuff... Idk, I'm not too invested over here, just saying... I'll leave it at that.
Just one more thing to paint a clearer picture... If we had 1000hp before and could /vr it twice at 350hp, thats 1950 effective health. Now it's 750 effective health we're working with. That's almost 300% nerf. Not to mention ramming damage nerf and weapon damage to vehicles being buffed (i'm fairly sure?). A group of 3 (2 shooters) blasted me out of air in couple seconds few days ago. And MCNR was always much harder to rustle anyway, compared to certain other CNR server. Rustler was truly gutted however you put it. One last ping Mike cause if I don't make my case I don't think anyone will, peace.
I think a video to back up this suggestion would be a good idea.
A video of what exactly ? Nvm found something working on it, uploading

Here, https://www.youtube.com/watch?v=bXocPWzTF0E

Absolutely bonkers, I ever tried to fly low to avoid dmg, now imagine there's 2 or 3 of them in that car I can't even circle around once... There's no point in using rustler anymore really like this
When I said almost 300 percent earlier I didn't take increased dmg into account, its more like at least 500% nerf, even with vehicle armor it would be weaker than it was before