Combine Fishing System w/ House System to Create New Job "Fish Market Delivery"

Allow us to store fish at our houses (preferably garages maybe because a refrigerator just happens to be inside). Once maximum fish storage is reached, there should be a way for us to load the fish into our vehicle and deliver it to businesses.

NOTE: This goes without saying, a message should always popup advertising you can store fish in house to then deliver them in big quantity for extra amount of money, etc.

Why?

Mainly, to create far more satisfying method for selling fish (should be more profitable and fun than selling fish at bait shops to account for delivery time, etc.). Secondly, it adds more value to houses, more people will buy houses from server (Avery Properties), recently I noticed new players are willing to buy houses, they are just not advertised good enough for them to consider.
Sounds very interesting except for the part of storing them in house (why would you do that?). Giving players more jobs to work upon and adding more dynamics to the gameplay. (+1)
Sid wrote:
Sounds very interesting except for the part of storing them in house (why would you do that?). Giving players more jobs to work upon and adding more dynamics to the gameplay. (+1)


Fair point, I thought about it too and was going to suggest storing them in garages you buy like you do for personal vehicles, but exclusively personalizing this to your own house gives off different vibes, I don't recommend overthinking it. The benefits will be overwhelming, more properties will be bought and its a good enough advertiser for new players to consider the house system.

This goes without saying, when you visit a bait shop, a message should always popup advertising you can store fish in house then do the delivery for extra money. Matter of fact, I will edit and add this to the main suggestion (assuming this suggestion isn't too impossible of course).
I'm struggling to see the potential appeal of this. Why would someone go to their house to store fish to sell later rather than just selling it sooner?
Mike wrote:
I'm struggling to see the potential appeal of this. Why would someone go to their house to store fish to sell later rather than just selling it sooner?


To mitigate for long-term issues mainly. From my experience of fishing, it was fun at the beginning because its easy to just catch and sell fish, but later it was less interesting because:

1. it became too repetitive
2. sometime extreme low profit when selling full fish inventory (cost of bait eats up half profit or more).

With this suggestion, storing fish at your house, then repeating this for say a couple more times before delivering them, I would imagine a satisfactory payout result for those who are craving for a change and those who want to see more payouts. The extra payout wouldn’t be overpowered because fishermen are essentially also doing long-haul jobs.

Note: There is easier ways to mitigate long-term issues with fishing system, without connecting this to the house system, but I thought making this connection should also make houses more advertised and used more, 2-birds-1-stone type of thing.
Sorry but storing fish in your house makes no sense. You either take it to the bait shop straight away or later - what's the difference/point? It won't let you hold more in your inventory...