Faster Vehicle Explosions:
With the recent modifications to vehicle armor, cars now exhibit a quicker rate of explosion. In light of this change, it's prudent to reevaluate the way kills are assigned in instances where players perish due to vehicle detonations. My proposition is straightforward: assign the kill to the last player who inflicted damage on the vehicle before it erupted. This alteration would introduce a heightened level of authenticity and complexity to vehicle-based encounters.
Player Suicides:
Another aspect of the kill attribution system pertains to instances where players take their own lives. In such cases, it is currently observed that no kills are attributed. My suggestion is to enhance the gameplay by designating the kill to the last player who was actively engaged with the player who committed suicide. This adjustment acknowledges the strategic impact of the preceding altercation and fairly rewards those who contributed to the decision.
Admen



