Something new for robbers: Increase 1m safe storage capacity to higher ones

Hi all, been thinking about this for a while.

Allow robbers to gradually work their way toward increasing their house safe storage capacity by means of points gained from robbing safes found in stores, casinos, restaurant, etc.                       
    - (House safes should award more points than the rest, at least 5 times the amount you get from the rest of the safes).

This could be based on total points you have:               

1000 points total --> Storage Capacity Increased by $250,000
2000 points total --> Storage Capacity Increased by $500,000
4000 points total --> Storage Capacity Increased by $1,000,000
7000 points total --> Storage Capacity Increased by $1,750,000


An extra cool feature would be, if your house safe is robbed, then you would lose some points. Also, if you are arrested shortly after robbing a safe, you would also lose some points. However, you can never be demoted to a lower storage once a new storage is achieved.

Example:

After a total of 1000 points gained from robbing safes, your house safe storage capacity increases to a higher amount, if you lose points because you were arrested or if a robber robbed your house safe, you would still keep the new storage you achieved, but in order to reach the next storage level, you would just have to work more for it (earn the extra points you lost and then the regular requirement for the next storage).

Mike Benefits:
1. Motivates cops and robbers game-play vibes
2. Friendly for solo gaming + players that want to play casually
3. Will probably see more cops going off-duty
4. A plus for competitive players / crews that want to rob others
5. A stronger sense of competition between players for robbing store/house safes in general
This has no reason to exist.

Only newbie players rob houses and because of the low-profit NOBODY does It.

The point system Will not fit with mcnr i think and noone Will nerd to get enough points only for have their safe storage limite increased.
Ricordi wrote:
This has no reason to exist.

Only newbie players rob houses and because of the low-profit NOBODY does It.

The point system Will not fit with mcnr i think and noone Will nerd to get enough points only for have their safe storage limite increased.


Usually old players prefer competitive play and quick big profits. This is a non-issue for new players and those that prefer chill and solo CnR gaming.

The idea of needing to work hard and grind for points will further attract the regular chill/solo crowd and the new players because they like to keep their money safe.

As for “nerding” to get points, I’d say we can all do it when there is a clear purpose for it (example fishing to earn enough points to be a cop). I think the goal of keeping more of your money safe is good enough goal for people not to be discouraged and continue grinding for it through robbing house/store safes.

Some old and competitive players will eventually get hooked too, but I’ll stop myself here, refer to the benefits highlighted at bottom of the suggestion.