Increase damage dealt towards vehicles, and losers.

Mike wrote:
So what's the headline here? We want vehicle armour to give less hp? Maybe 1500?


remove it completely or make it around 1200-1300 so that we can actually see some fight on foot.
2000 is good as of right now, vehicles get destroyed much more quicker because of a recent update.

In my opinion, remove/fix the “less damage” you take while being shot at inside a vehicle when it is armored. This is actually a thing and I’m not sure if people even realize it.
Cashewz wrote:
2000 is good as of right now, vehicles get destroyed much more quicker because of a recent update.

In my opinion, remove/fix the “less damage” you take while being shot at inside a vehicle when it is armored. This is actually a thing and I’m not sure if people even realize it.


It should be removed, M4 is useless in driveby cuz of this
dead_bxnny
PD Deputy Chief
SAALCA Division
Cashewz wrote:
2000 is good as of right now, vehicles get destroyed much more quicker because of a recent update.

In my opinion, remove/fix the “less damage” you take while being shot at inside a vehicle when it is armored. This is actually a thing and I’m not sure if people even realize it.

Make it 1500 hp/ players takes the same dmg from non armored cars/ and idk if cars should take less dmg or more dmg.
punisher wrote:
Make it 1500 hp/ players takes the same dmg from non armored cars/ and idk if cars should take less dmg or more dmg.


Players don't take the same damage from non armored cars, I believe stock vehicle health (999 or less) with an AK a suspect will take 5 shots to the head to completely deplete the armor, whereas if it's more than 999 (unsure about the value, let's say 2000 cause vehicle armor) it'll be somewhere around 10 shots. Now imagine the combination of SWAT helmet protection and an armored vehicle, this is why they're overpowered.



Vehicle armour will be reduced to 1500hp, and damage againsts players inside vehicles with armour will be increased from 0.5x to 0.75x.
Sounds good, thanks for listening us Mike.
dead_bxnny
PD Deputy Chief
SAALCA Division
Think 1500 hp discourages more solo play imo, since people love to always team up. Yeah I know "so why don't you team up with others", sometimes people like to play solo like I do, other than that I like the driveby damage change, just my 2 cents.
Dont reduce to 1500hp remove veh armour completely.. What's in ur mind Idk.. Earlier you made heli and plane only repair in ground WTF. Do u think its possible to repair sea sparrow in ground when u fighting with 4 or 6 mws. U increase m4 damage OK but to blow Sea sparrow you need just 4 seconds and u don't get a fuckimg chance to repair it... Wth you doing with mcnr sir.. Mike play as a cop and use sea sparrow and than you will get to know how much one sea sparrow need to blow and you not event get a chance to exit forget about repair.. 
Mike wrote:
Vehicle armour will be reduced to 1500hp, and damage againsts players inside vehicles with armour will be increased from 0.5x to 0.75x.


Definetly a step in the right direction

franklyn wrote:
Dont reduce to 1500hp remove veh armour completely.. What's in ur mind Idk.. Earlier you made heli and plane only repair in ground WTF. Do u think its possible to repair sea sparrow in ground when u fighting with 4 or 6 mws. U increase m4 damage OK but to blow Sea sparrow you need just 4 seconds and u don't get a fuckimg chance to repair it... Wth you doing with mcnr sir.. Mike play as a cop and use sea sparrow and than you will get to know how much one sea sparrow need to blow and you not event get a chance to exit forget about repair..


Shut up, seasparrows are the most overpowered vehs in this game, do you wanna feel like god flying a seasparrow smh
With all of the nerfs to the sea sparrow, it is not overpowered. You just need skills with M4 and sniper.
I'm 1000% for keeping the full veh armor at 2k and against keeping at 1.5k, especially since Seasparrow can easily obliterate a car even when it's at 2k health points as it was mentioned by Ryuk. and since sniper rifles are OP again, it makes matters even worse!

And what situational awareness is Ralsei is talking about? When there are two Rustlers and a seasparrow comes out of nowhere because cops appear in the last second on the radar before attacking you? How are you going to tackle that?

To get a more representative answer, it would've been better to ask people in the ⁠#community-input whether they want to keep the car health at 2k or decrease it to 1.5k since there are more people in the Discord than on the forum IMO.
Hank_Montgomery wrote:
I'm 1000% for keeping the full veh armor at 2k and against keeping at 1.5k, especially since Seasparrow can easily obliterate a car even when it's at 2k health points as it was mentioned by Ryuk. and since sniper rifles are OP again, it makes matters even worse!

And what situational awareness is Ralsei is talking about? When there are two Rustlers and a seasparrow comes out of nowhere because cops appear in the last second on the radar before attacking you? How are you going to tackle that?

To get a more representative answer, it would've been better to ask people in the ⁠#community-input whether they want to keep the car health at 2k or decrease it to 1.5k since there are more people in the Discord than on the forum IMO.


True also the fact the dmg is also increased makes it worse the worst it can get is giving a sparrow to civils too
Car armor was never the problem. It was the server sided damage, shooting a car alone to destroy it, is faster than shooting it with multiple people.