-1big no because when cop chase suspects or follow them then criminals become aware and runs while you kill suspect they will come after you for revenge without able to defend
Salem hassan wrote:
-1big no because when cop chase suspects or follow them then criminals become aware and runs while you kill suspect they will come after you for revenge without able to defend

Mike wrote:
For reference...
Normal cops have a blip draw distance of 300m (same as innocent players)
CIA 50m
FBI 100m
SWAT 150m
I do think perhaps they need increasing slightly, but not too much as it defeats the purpose. I also think the lower blip draw distance shouldn't matter if cops are in marked police vehicles.



Hank_Montgomery wrote:
Btw, to make matters worse (for me), I have a weird GTA SA version where aircraft sounds may disappear and reappear from time to time, so for example i can't hear Rustler sound sometimes, so implementation of this suggestion will make me react faster if I see the Rustler on the radar. I wish someone could help me why I have these sound glitches. Happens to aircraft only.
Hank_Montgomery wrote:
Btw, to make matters worse (for me), I have a weird GTA SA version where aircraft sounds may disappear and reappear from time to time, so for example i can't hear Rustler sound sometimes, so implementation of this suggestion will make me react faster if I see the Rustler on the radar. I wish someone could help me why I have these sound glitches. Happens to aircraft only.
