Car Break-In Animation.

While I agree it is irritating how the break-in is sometimes slow because you have to wait for the animation to be cleared if you're laggy, the 'pulling on the door' animation will be difficult to line up. I don't want to adjust the player's position as it'll lead to out of bounds glitches and stuff, but I may just freeze the player for 1 second when breaking into a vehicle so that they aren't constantly running to the door
Mike wrote:
While I agree it is irritating how the break-in is sometimes slow because you have to wait for the animation to be cleared if you're laggy, the 'pulling on the door' animation will be difficult to line up. I don't want to adjust the player's position as it'll lead to out of bounds glitches and stuff, but I may just freeze the player for 1 second when breaking into a vehicle so that they aren't constantly running to the door


Yep, just another little addition;

Another car locked anim should be played after glass breaking anim (unlocking the car door), then we will be able to enter it.
Mike wrote:
While I agree it is irritating how the break-in is sometimes slow because you have to wait for the animation to be cleared if you're laggy, the 'pulling on the door' animation will be difficult to line up. I don't want to adjust the player's position as it'll lead to out of bounds glitches and stuff, but I may just freeze the player for 1 second when breaking into a vehicle so that they aren't constantly running to the door


Also, if you step a decent distance away from the vehicle you're trying to enter and spam , the walking animation will let you break into the car very fast.

⚠️ finnish ice fishing game ⚠️
additionally, car breaking speed should be based on total car thefts. Like;

0 Car thefts = 5 seconds to break the glass
100 = 4 seconds
500 = 3 seconds
1000 = 1 second
Pretty sure I added this, to freeze the player for a moment during this, so they don't constantly run to the door. Implemented next update.