Rule change about killing MW

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People were being hunted down just because they were most wanted, not only they had the police to worry about but also random players killing them while robbing a property or doing any other task. People that are bored and think there is nothing to do are clearly wrong, they are bored because they can´t do the mission with a best friend/crew or they just don´t want to do such "lame stuff". 
Needs more missions which can be played with other players, securicar is currently the only mission where multiple people can participate, but only as guards rather than collecting money and so on.
Nobody can escape their sins, everyone gets punished whether it takes a day or an eternity.
You can change who you are, but you cannot run from yourself.
Kanarimortem wrote:
There's many things to do in MCNR and you only care about DM. Pathetic.


90% of games are involved with killing, do you expect us to just fish around and do the lame missions?
stacJ wrote:
I was just wondering that why is it now disallowed to kill Most Wanted?. I know I'm a bit inactive but on other hand I'm pretty sure that the main and worst problem of the server at the moment was very very high number of cops. Everyone was demanding to find out a way to balance this, none asked for this new rule that you should not be allowed to kill a MW as it was one of the reason most of the players wont get bored playing MCNR. Beside of doing something that is highly requested (somehow balance cops), this new rule was added that you aren't allowed to kill Most Wanted anymore which in my opinion is a very bad idea.

Removing this rule was not really required or necessary as it keeps a player interest to stay in the server. Your thoughts?


Well, I agree wIth this, killing MWs was the last hope for mcnr which was making it alive, ngl the server is pretty boring playing without killing mws ( at least for me). And it's 2022 what do you expect from a player? Fishing 24/7, roaming around with cars? Robbing banks 24/7? Well that was the worst decission of not allowing civilian to kill mws. ( just my opinion tho)
Personally, this change should have happened from the very beginning. As someone stated prior this is Cops and Robbers, not a deathmatch server. The main people who are upset over this are people who like to constantly go kill someone which honestly ruins the game for others who are just trying to chill and enjoy the server. If you want to kill someone, go ask them to join you in a duel or find a dm server.
Or if the staff cares about this server, then they should make a rule of not killing newbies who got lower than a 5k score, instead of removing this rule
Vippy wrote:
Or if the staff cares about this server, then they should make a rule of not killing newbies who got lower than a 5k score, instead of removing this rule


No one will listen to that. When they see a mw all they want to do is kill them. I think it's a good change and we can see how it plays out.
trina wrote:


No one will listen to that. When they see a mw all they want to do is kill them. I think it's a good change and we can see how it plays out.

There's a staff member for a reason then, Go punish those who broke these rules. Less see how it goes but I'm sure it will damage this player base
If it damages the player base we can always go back to allowing mw to be killed by everyone. This rule change is only affecting those who like to find any reason to rdm players which honestly this server can use a break from all the dming. However, we need to remember that this is not a deathmatch server and it was never intended to be one.
man why the hell are they still calling this server CnR
if you don't like the new rule about vigilante removal, there is another way for you to satisfy the urges of killing people. go rob someone who is good enough in shooting and killing people, rob their properties while they are in-game, camp players outside the bank like noobs do, this way you will trigger a chain of reaction which includes reason to kill, non stop revenge, hunting each other down ect, nature always find a way to keeps things going
implementing this rule wont balance the server and now it will increase the amount of cops cause now theres nothing crews can do now, i mean cant kill other crew’s members without a valid reason so they will go on duty as cop to fight

Mikes Medics and Firefighters
Kanarimortem wrote:
There's many things to do in MCNR and you only care about DM. Pathetic.
tell me what does the most ppl do ?
Kanarimortem wrote:
There's many things to do in MCNR and you only care about DM. Pathetic.
u want us to do those boring mission stuff? and rob bank 24/7 which ive been doing from past almost 3years lmao killing most wanted was something that doesnt get u  bored
Yea I'll like to add that this new rule also made the cop rate more worst. We were already sick of dozens of cops and after this rule players who are bored and want to do some DMing they just switch to cop. I myself switched to cop after this rule for a while. Server is flooding from cops but besides of somehow balancing it Management is producing more reasons for players to go cop.

Vippy is right here, some score limit can be made to kill MW. If you believe beginners don't enjoy it, set the limit to a score like 5-6K whatever you think is better and like trina said none will follow it then staff should know much better how to make players follow a certain rule. If minor rules like 2 Shot, cbug and everything is handled greatly, why can't this be handled?

And one more thing to add, Crew Wars which everyone know still is keeping the server alive in-game is literally most of the time starts due to the rule that you can kill MW. Like, some members of a crew are MW, the opponent crew will chase and hunt them. This is how players interest in the server build up and players don't get bored. If someone on the other hand keep chasing the opponent crew until they find a reason, they'll be reported for griefing or following for no reason etc

By removing this you're only adding cops and reducing the crew war percentage (one of the most interesting thing ATM to do). There should've been a community poll/discussion for this major rule to be changed.
CnR servers are DM sided. MCNR became TDM server at one point(still is tbh). This rule change was supposed to be QoL update. Yes it made it easier for criminals also in someway, know handful of people that never did enough crimes to become MW, to avoid being hunted down. Theres still big issue, that's the cops. Having unlimited spawns, lose almost nothing on death, besides their own personal vehicle if they used it. Not even going to mention how that update increased cop ratio, but that's another topic to be dealt with.
The server wouldn't survived long enough with that rule implemented (that's my opinion and it needed change). There was choice to be made, server with 20-40 DMing regulars or potential 70+ players, that do things around map, whatever it may be fishing/trucking(lmao)/robbing/drug trafficking/arms dealing or item vendoring(hopefully to be added soon) and missions. As I've seen, Mike is forcing player to interact with others, more than ever now.
Players who liked to go killing spree on newbies now have to use 2 brain cells instead of 1, to find a proper reason. People saying who are saying "oh crews don't have reason to go and kill another crew members" - you're clearly wrong about that one. If you didn't want to provoke others, it's now your time to man up and find out how, be smoked or be the smoker yourself.