[MAPPING] Island-Prison

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howl wrote:
think about how much performance it's gonna consume on people's potato PCs, it will suck hella fps due to the number of objects you've invested in.

You're right, but it's not a big problem, because if someone has a good computer, why can't they have fun? I recommend installing Potato mod
My stats 😉

Tupac wrote:
You're right, but it's not a big problem, because if someone has a good computer, why can't they have fun? I recommend installing Potato mod
It does affect a lot of users. most people play on less than 50 fps. when they reach near this island their fps might drop to 20 or 25. Potato mod will surely give them a huge fps boost but it includes a car modification which makes the cars look like minecraft blocks which interferes with the collision so they need to be told to remove that from their potato mod.
As I mentioned before, I have tweaked the draw distance of each object based on their size and I think this will save some frames, same goes for the interior too. They won't just be loaded at once.
Looks great I hope it will be impossible to escape because impossible is always fun🥲
howl wrote:
think about how much performance it's gonna consume on people's potato PCs, it will suck hella fps due to the number of objects you've invested in.

Have you any idea how many objects are rendered at any given time? Like a thousand. A hundred more is not going to cause FPS drops… plus the draw distance will be low.