Army Job

Alex1500 wrote:
sometimes robbers only dm cops, it would be good that the armys only stay on the quartel barracks, doing activities like trucking or airplane missions, and/or killing players that are on a list and they can kill.
And the vehicles will be activated step by step
1. when a player kill more than 3 cops or 5 civils, there will be enabled the bulletproof patriot and rustler
2. when 2 players kill 5 cops each one or 7 civils, the seasparrow will be active.
3. when 4 players do the same thing, tank.
4. the hydra and hunter will be very hard to get, like 20 or 25 cops killed (100 kills by robbers when 70 players active for example), depending of the amount of players in the server, it will be the summation of the kills of cops and civils by the robbers  after the last time they got out of jail.
there will be a list of players that you can kill using the vehicles,
and a restriction to bring the vehicles back when you're done


Bro, your thoughts are very nice but SA-MP doesn't recognize that a player got killed by a Hunter or Hydra...

All things can be implemented if any of the admins /spec them and if they always record when they're an army.
https://www.youtube.com/shorts/B1ufxZ93DZU
Alex1500 wrote:
sometimes robbers only dm cops, it would be good that the armys only stay on the quartel barracks, doing activities like trucking or airplane missions, and/or killing players that are on a list and they can kill.
And the vehicles will be activated step by step
1. when a player kill more than 3 cops or 5 civils, there will be enabled the bulletproof patriot and rustler
2. when 2 players kill 5 cops each one or 7 civils, the seasparrow will be active.
3. when 4 players do the same thing, tank.
4. the hydra and hunter will be very hard to get, like 20 or 25 cops killed (100 kills by robbers when 70 players active for example), depending of the amount of players in the server, it will be the summation of the kills of cops and civils by the robbers  after the last time they got out of jail.
there will be a list of players that you can kill using the vehicles,
and a restriction to bring the vehicles back when you're done


This is a very good idea for step-by-step unlock.
However the main problem still stands, how do we regulate the Hydra & Hunter to avoid rulebreak? I tried to remedy this in my above posts.
they could put ranks in that job, and zones to use the vehicles.
Not zones like bank and the city, the zones will be the desert, woods, the highways to hideout.
The purpose is to put in the game a realistic environment and vehicles like these never will be used in the city on the real life.
About the vehicles abuse, you cant shoot any missil if you are with the players and they dont shoot. A command to throw down your weapons, if you throw your weapons you can runaway or be arrested, but not killed. armys cant destroy cars if the persons in the cars are not shooting.
only a little amount of members, not any player, not kids, responsible players, choosen like the admins or with high ranks, the job will be disabled for a unrespecful player anytime by the staff.
That is my point of view.