Poll is running on Discord #announcements channel for 1 week.
Note that management can change weapon damage at any time - it doesn't require my input whatsoever, nor a script update.
Current damage values (near/med/far) are 24/16/1.



Jimmy wrote:
Some abusers will just vote no but it's literary too op. 4 people shooting the same guy and he manages to kill me first and also the first clip, 2 old players were hiding from a fucking new player with combat...
https://youtu.be/5QoYGgLMXKc
puuro wrote:
Why the Combat Shotgun Should Be Nerfed in MCNR
Reduced Weapon Variety
When one weapon is overwhelmingly powerful, players naturally gravitate toward it. This reduces the diversity of weapons used in combat, as most players feel forced to use the combat shotgun just to remain competitive. A nerf would encourage a healthier variety of strategies and loadouts.
puuro wrote:
Why the Combat Shotgun Should Be Nerfed in MCNR
Introduction
Unbalanced Damage Output
The combat shotgun deals extremely high damage at close range, often eliminating opponents before they can react. This gives players little to no chance to counter, making it disproportionately strong compared to other weapons in the same category. As a result, firefights become one-sided rather than skill-based.
