Development Diary

Locked

The script is coming along slowly and steadily. I do not have as much time as I would like to put into developing it.

The main functionality which needs to be completed is:
- House system
- Missions/jobs
- Mechanic and other services
- Taxi system
- Plane system
- Static vehicles
- Stats
- Admin system

I hope to have alpha testing some time in 2018.
Time for another update...

It is now 2018 and none of the items on the above list are finished. Almost a year later. I am working hard on the server but I find myself adding unnecessary features instead of important ones.

I guess I'll keep going.
It is now April. I have spent the first 3 month of 2018 mainly focusing on the Job Events. The police and medic ones are done, and I now need to do the Mechanic and Firefighter ones.

Some updates:
- There is now a map shown in the corner during spawn selection which shows the location of the spawn point and also shows where players are around the map.
- The Taxi system is coming along. Destinations can now be chosen and fares can be completed. Just needs finishing and polishing.
- The introduction tutorial is now complete.
- ATMs can now be robbed
- Hospital has a proper menu and allows you to heal/cure there
- Player stats pretty much complete (only need to add crimes and weapon stats)

The main things I'm currently working on:
- Job events
- Taxi system
- Job roles (e.g. Mechanic)
Update time.

Took a month break at the end of April. Before that I started to work on the event lobby system for the Decathlon. The event lobby system is now finished but the Decathlon is not.

- Development of taxi system progressed nicely, just needs a lot of testing and the ability to split fares for multiple passengers
- Score gain display will now stack
- /settings split into categories
- Many player stats added
- Achievement system added (still adding individual achievements)
- Job paydays added based on job score
- Redesigned mission complete screen with better stats list
- Job rank system now dynamic and can be used for any job
- Made a proper dynamic menu system with item definitions
- Added menus to relevant interiors such as diner
- Replaced GTA menus in fast food places with samp ones
- Fixed issues with intro tutorial camera
- Fixed spawning issues

Current focus is the achievement system and player stats. After that I'm not decided.
Been a while.

Main updates:
- Decathlon finished, one in each city.
- Achievements system complete. Just a handful of achievements still need adding.
- Players now shown progress bars for player level/score and job rank/xp.
- Added firefighter random job event to put out building fires. Not yet added to all cities.
- Added Securicar mission - collect cash from 5 stores and deliver it back to the bank. Other players can help you out or steal the Securicar.
- GPS route is now automatically re-calculated enroute if the player goes off course.
- GPS route now shown on the radar.
- GPS route shows less arrows to reduce clutter.
- GPS destination can be set to nearest missions.
- Unoccupied vehicles can now be destroyed, including shooting gas tank.
- Added 'cop shop' to police departments to buy weapons and equipment.
- Police station locker rooms now has multi-function menu to change skin, go off-duty, refill health and armour and buy weapons, ammo and equipment.
- Added random tips and hints on first player spawns.
- Players must now be level 10 and have a weapon license to become a cop.
- Added multi-step Treasure Hunt event.
- Started to add property system.
- Added personal vehicle system.
- Added garage system to store personal vehicles.
- Requested job vehicles [and now personal vehicles also] spawn at the side of the road not in the middle.
- Health/damage/death system reworked to prevent future issues due to poor code logic.
- CPR revival system finished.
- Tidied interaction menu.
- Enhanced spawn selection player map: updates faster, shows key/legend of what icons represent, player icons bigger, shows player count.
- Fixed issues with city transition disturbing players that are registering, logging in, viewing the intro tutorial or that are in modshops.
- Started to redesign bank robbery to be co-op. Almost finished.
- Medics can now heal and cure themselves.

There are many more smaller changes, probably over 500 in fact.

Current focuses:
- House system (selling, garage storage, robbable items)
- Add houses all over San Andreas
- Bank robbery redesign (co-op)
- Mechanic services

I am 100% set on launching the server in 2019. Hopefully the first half of it. Just need to get these handful of core features finished. Before my birthday would be nice (May 28th).

Will try to update this at the end of every month starting next month, reflecting on what I did that past month.