Drug Laboratory (Very cool One)

Vicio wrote:
+1 add a Cash multiplier depending on the cops on duty at the moment. Maybe a 2.5% extra Cash for every cop on duty.

+1 for the idea and this
Six.Stars wrote:
No, xD
if you get killed/arrested you go in jail for normal time,
if you get killed inside the house/Laboratory your Laboratory Will stay close for 60 minutes.
20 minute jail Is way too much
and you cant everytime spent 1M for Lab.

i mean doing this will be an ez money source tbh,and as we know robbing a shop or something is not the same as been a drugs dealer ,ig 20-10 mins is enough,

if you get killed inside the house/Laboratory your Laboratory Will stay close for 60 minutes.
60min is nothing tbh,u can just logoff or play with ur phone till 1hour passes and then you can re-spam drugs,60minutes isnt enough i believe,well at the end its up to mike
mike add it already HELP US GET HIGH
Kill me for it but -1

Too complicated for Mike to add It, looking at recent updates. Too much effort would have to be taken to add this, sorry
dead_bxnny
PD Deputy Chief
SAALCA Division
Clo wrote:
i mean doing this will be an ez money source tbh,and as we know robbing a shop or something is not the same as been a drugs dealer ,ig 20-10 mins is enough,

if you get killed inside the house/Laboratory your Laboratory Will stay close for 60 minutes.
60min is nothing tbh,u can just logoff or play with ur phone till 1hour passes and then you can re-spam drugs,60minutes isnt enough i believe,well at the end its up to mike

Why jail time have to be 10/20 minutes for this?
A normal MostWanted which have murdered multiple cops/civilians go to jail for 3 minutes...
3minutes Is enough for both tbh.
[RsA wrote:WorkRate link=topic=21259.msg102046#msg102046 date=1717467987]
make this smaller or else mike wont even read it
but i like this +1

A good idea Is good only when its well elaborated.
If i've write "Mike add a drug Laboratory where we can produce and sell" thats not elaborated, Mike could think "Yes yes, where the fuck should i start? Hell nah, fuck that."
Instead i've elaborated the idea basing on already implented features, this means less scripting for Mike (hopefully, im not a Dev)
This server is cops and robbers, not a roleplay.

-1

Regards,
Munna
PD Chief
SAALCA Division
Office No 6, San Andreas Police Department.
Regards,
Munna
PD Chief
SAALCA Division
UltraSmooth wrote:
This server is cops and robbers, not a roleplay.

-1

Regards,
Munna
PD Chief
SAALCA Division
Office No 6, San Andreas Police Department.

how tf Is this roleplay? explain me
Producing weed inside a drug lab doesn't make any sense...drug labs are for synthetics only.
MrEris wrote:
Producing weed inside a drug lab doesn't make any sense...drug labs are for synthetics only.

ok walter white
sixstars. wrote:
This idea wants to bring a unique activity never seen before on SA:MP, i had this idea after Mike added the Weed In-Game, but unfortunately nobody uses It.

How It work?
Player must own a large house (possibly 6 rooms minimum)
in the House Menu add and option "Drug Lab" which open a submenu:

"Set House as Drug Laboratory price 1.000.000$"
then
"Purchase  Standard Laboratory Equipment"
or
"Purchase Advanced Laboratory Equipment"
(Standard Equipment Is cheaper but takes more time to produce drugs / Advanced One Is expensive but quicker in producing)
then

"Select a drug to be produced"

"Weed" or "Cocaine"
(or anyother)
(Weed Is quicker to produce but make normal profits
Cocaine takes more time but gives you more profits.
After choosing the wanted Drug, Of course weed Is cheaper than Cocaine when purchasing It)

then

"Choose quality of raw material"

"Low end or High end"
(low end Is cheaper but the final products will be less expensive / high end Is expensive but makes your final product the best drug in SA)
then

"Choose the amount of drug to product"
"Small or Medium or Large package"
(Small,Medium,Large package; Small take less time and less profit, Medium take normal time and normal profits, Large need long time and High profits)
then

"You have to pay your workers before starting the production
pay the amount 10.000$"
Yes (start producing) or No (abort operation)


After all of this Menus and Submenus a pop-up will be shown

"Drug production process 0-100%"


When the process is 100% you'll receive a notification

"Boss, the drugs are ready, please come here as soon as possible"

After you get home Press H for house menu then Drug Laboratory and spawn a drug package which depends on the Size you choosed before!
Depending on the Drug package you'll need different Vehicle type.


Small Package (all vehicles except Bikes/GolfCart/Go-Kart)
Medium Package (needs NRG-500, or any Car with a truck)
Large Package (required vehicles are Berkeley RC Van,Pony, Burrito, Rumpo: Basically all of these type of Trucks are ok.

After the package are spawned you have to pickit up (like when you Rob inside houses) and store It inside your vehicle.
Then you have to choose one of the existing /hideouts which are far away from you at least 3KM.

Times and variables:


• Small package (Base wait time of 30 minutes and 10.000$ base money)
• Medium Package (Base wait time of 1 hour and 25.000$ base money)
• Large Package (Base wait time of 2 hours and 50.000$ base money) * in game ofc *


• Standard Lab (adds 10 minutes wait time and 10.000$)
• Advanced Lab (adds 5 minutes wait time and 25.000$)


• Weed type (adds 5 minutes and 5.000$)
• Cocaine type (adds 10 minutes and 15.000$)


• Low end materials (adds 5 minutes and 5.000$)
• High end materials (adds 10 minutes and 20.000$)


• Delivery time should be 10/15 minutes like Trucking and a % should be added to the final profit related to:
Time taken and Package Health.
Less time adds more Money and Less Health reduces Money from the final Profit.

Example 1.
Drug package: Large (2hours and 50.000$)
Lab type: Advanced ( = 2h 5minutes and 75.000$)
Drug type: Cocaine ( = 2hours 15minutes and 100.000$)
Materials: High end ( = 2hours 25minutes and 120.000$)
Required Time: 2 hours 25 minutes for 120.000$ profit (without the % added from time taken and package health)


Example 2.
Drug package: Small (30 minutes and 10.000$)
Lab Type: Advanced ( = 35 minutes and 35.000$)
Drug type: Weed ( = 40 minutes and 40.000$)
Materials: Low end ( = 45 minutes and 45.000$)
Required Time: 45 minutes for 45.000$ profit (without the % added from time taken and package health)


Developers may change times and variables for best suits in MCNR economy, but the base idea Is what i think Is most important here.

Navigation through House Menu should be easier to code, the hideouts are already implented, as well as the pickin up animations and the Trucking system regarding Time Bonus and Cargo Health.

Also Is not necessary to build a Laboratory as a custom interior, or to modify the interiors once bought the Laboratory.

Share your toughts and avoid useless posting.


sixstars.




For cop mission +1
+1
Agreed, but no weed production since we can already do this outside.