-1. It’s an integral part of going against groups or cops of criminals.


Hank_Montgomery wrote:
-1 even if it doesn't synchronize properly, why suggest removing it?
if satchels are rarely used by people, why it bothers you in the first place?
[59 wrote:Dudesdog link=topic=6387.msg30393#msg30393 date=1611263135]
-1. It’s an integral part of going against groups or cops of criminals.
Masteroid wrote:
Ig so but my main problem with it is that SAMP Fire sync sucks bad. Having 1 molotov would solve the problem of Molotov spammers & people using it as a crutch to disable opponents, but not the Fire Sync.

Mike wrote:
What do you want me to do, rewrite SAMP?
The script has absolutely no control over or detection of throwables. I can't tell when you throw them or detonate them (satchels), I can't tell where they land, I can't remove them or place them. I give you the weapon and you do what you do and SAMP does what it does (badly sync it).
These are not issues I can resolve myself.