add or lower max ammo limit for each firearm

i read somewhere in this forum that said the reason gas mechanic was added to cars was to prevent the endless police chase scenario. i think there needs to be a limit for firearms to prevent the endless siege scenario. if some weapons have ammo limits like grenades why not firearms?

a group of players can take over a fortress type area where they can hit you but cant hit them and is very hard to take over like a rooftop or interior, especially if one team outnumbers the other, and hold ridiculous amount of ammo and refill health with medics. this creates an endless siege scenario that is unfair imo.

also i think the lack of firearm max ammo limits encourages people to camp and deathmatch more.

some max ammo value suggestions:
pistols = 1500
deagle = 250
smg = 1500
rifle = 1500
shotgun = 250
sniper = 100
I kinda agree. Maybe 10000 at the absolute most, if not less.
If you arrested you lose 70% of ammo...
I don't see why is this necessary?
What's the point when you can just call in supply drops? This makes no sense to me, -1.
Mike wrote:
I kinda agree. Maybe 10000 at the absolute most, if not less.

Than the house robbery would be meaningless
Limit the max ammunition in weapons is not necessarry if criminals spend half of the time getting arrested, unless you want to limit ever ygun to 1000 ammo, then that would make more sense.
Still, unless you have more ways to obtain weapons/ammo other than supply drops then maybe.
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