Version 2.0 - Remove the player level cap of 100

I don't think there is a need to increase the levels and set an upper limit for XP
We can argue about the issue of making progression in the level more difficult for the player
In this case, the XP will remain the same as it was

I think there is no need for these increases because they may make unlocking weapons, skins and cars more difficult, which will affect the number of players.

This talk on my part, let's see the other opinions.
Hi Trauma

I thought I had responded to this already but apparently not.

I am not asking for there to be a change to the xp required for unlockables :
"So there is no confusion - my suggestion is not to increase the requirements in terms of unlockables (skins, vehicles and weapons), which I think are fine as they are."


As for there not being a "need" this is true - but ultimately I believe it'll make long-term progression viable and give people that continuous positive feedback loop.

The alternative is reaching lvl 100 in the 2.0 server and that being where it ends.
I’m for this idea. Many people love doing the dailies and this would give players more of a reason to play as well. Good idea.
Good idea in my opinion, this way Mike could make it so that we could see who has the highest player level in MCNR.
It's like League Of Legends, they removed 30 max level cap and now players can get to 200+ and more.

Levelling up further than 100 doesn't give you anything anymore, it's just a display.

Personally I'd like this idea.