SUGGESTIONS & FEEDBACK [BETA]
Player skin
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UI/UX Balance Change Approved (Pending Release)

Visibility of Player blips

My recommendation would be to think about the visibility of player blips. I know there are probably reasons why they are not at least a little bit transparent, but I really wish they were. I know a system like this from other servers, and I loved being able to see from a distance if there were more than one player in the same place or inside the same vehicle. I know that a single color can say more than a mix of different colors, but isn't it also a nice "new thing" to learn which combinations of colors represent a group of people? Also consider making important blips thick and "not very important" blips transparent. Further is the coloring sometimes confusing… Taxi Driver ←→ Army and prostitute ←→ medic sometime look very familiar. Thanks for listenling.
Status updated Approved (Pending Release)
I implemented this somewhat into 2.4 already. Blips will now gradually fade out at distance instead of disappearing. Also, blips that are 'visible from anywhere' will be 50% transparent. But I think your main point, which is not implemented, is knowing who is in a vehicle or in the same place: This is not really possible. It's nice how it's done on the [live map](https://mikescnr.com/map) for vehicles with multiple occupants but not really possible in-game. Best I could do is only show vehicle blips for the player with the highest wanted level. There isn't an ideal solution.

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