### **Overview**
The transition to the integrated ticket system on mikescnr.com/support successfully solved account authentication and protected reporters from target harassment/retaliation. However, as noted by parts of the community, moving completely away from public forums reduced **community transparency and awareness of server enforcement**.
Rather than reverting back to the old forum system, we can create a **middle-ground solution** that keeps Mike’s integrated ticket structure intact while restoring the public clarity and learning value that the forums used to provide.
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### **The Proposed Solution: Automated "Sanction / Ban Log" Board**
Create a public, read-only **"Enforcement & Resolved Reports"** tab on the website or Discord log channel that automatically updates when a ticket results in a temporary ban, infraction, or permanent punishment.
#### **Key Features:**
1. **Anonymous Reporter Protection:**
* The identity of the player who opened the ticket remains **100% private** to protect them from in-game retaliation.
2. **Public Transparency of Punishments:**
* The log displays basic, verified facts once a ticket is closed with disciplinary action:
* **Offender:** `[Player Name / ID]`
* **Violation:** `[Rule Broken, e.g., Racism / TP Hacks / Airbreak]`
* **Action Taken:** `[4 Infraction Points / 3-Day Ban / Permanent Ban]`
* **Handling Staff Member:** `[Admin Name]`
3. **Redacted Evidence Snippets (Optional for Major Bans):**
* For major bans (e.g., cheaters or severe toxicity), staff can attach a redacted log snippet or screenshot confirming the offense without leaking sensitive player data.
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### **Why This Works for Everyone**
* **Preserves Mike's Core Goals:**
* Keeps everything integrated with MCNR game identities.
* Protects reporters from public drama and targeted harassment.
* Eliminates useless "he said, she said" forum clutter.
* **Solves Community Concerns:**
* **Restores Transparency:** Players can clearly see that staff are actively enforcing rules and taking reports seriously.
* **Acts as a Deterrent:** Potential rule-breakers will see real-time consequences for toxic behavior and cheating.
* **Educational Value:** Players can see what specific actions lead to infractions, leaving no confusion about server boundaries.
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### **A recent change that needs to be discussed**
Staff has recently trying to not tell the exact consequence of the certain report , Who really wants to keep the punishment of rule-breaker a secret. If the staff really don’t want to be transparent about the action then i guess this suggestion would be straight forward rejected but anyways that information shouldn’t be hidden.
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