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11d ago
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Vehicles Balance Change Pending Review

Government Vehicles Buff and fixed spawning

**{#ff4444}Fixing Police Pursuit Speeds & Vehicle Spawns{/}** Right now, playing as a cop during high-speed chases feels completely broken. Criminals are constantly driving Infernus, Bullet, Sultan, or Cheetah, while cops are stuck driving standard police cruisers that max out way too slow to even keep up on straightaways. > *"Just get a pursuit vehicle then"* The problem is pursuit vehicles (like the Police Infernus or Cheetah) spawn completely randomly at station garages. Most of the time you go to LSPD or SFPD, there isn't a single fast vehicle available, forcing cops to chase supercars in a slow boat of a cruiser. Here are 2 simple ways the devs can balance this out: --- **1. {#ff9966}Guaranteed Fast Vehicle Spawns at Main Stations{/}** * Replace the random RNG vehicle spawning at main precinct garages (LSPD, SFPD, LVPD). * Make sure every main garage has at least 1 or 2 dedicated high-speed interceptor slots guaranteed to spawn. * To stop fresh players from abusing them, lock the keys to a specific Cop Rank or Cop Score threshold. **2. {#ff9966}Pursuit Mode Speed Modifier{/}** * Give standard police cruisers a slight top-speed / acceleration bump when chasing an active suspect with **4+ Wanted Level**. * This could easily be toggled with a command or tied to having sirens active during an active chase. * Once the chase ends or sirens go off, the speed drops back to normal. --- **Why this should be implemented:** Right now, if a suspect gets onto the highway in a supercar, the chase is basically over in 5 seconds because standard PD cars physically can't keep up. Fixing the garage spawns and giving cops a fair speed boost will actually make pursuits competitive.

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