> **Medkits now give +30 HP (was +50 HP) and heal you slower.
> Remember food will heal you too, so try combining the two.**
> With all the recent bad updates/changes such as `/ammo` taking a minute and a half to deliver even with faster delivery, this one genuinely takes the cake
> A medkit now not only heals you lower, but it is WAY slower as well? What and where is the logic behind that change, who even asked for this or wanted it in the first place? A medkit is literally an item you purchase straight from hospitals, you'd expect it to properly heal you especially in emergency situations as it was, this change is very flawed
> I used to enjoy spending my time and playing for hours here but updates like these just kill my motivation to even attempt to do that anymore. Why is every single thing getting nerfed like crazy is beyond me
> You could've literally just upped the price of a medkit, and add a lower tier item healing such as bandages and that would've been fine
Originally posted by *Cashewz* in [topic 28077](https://mikescnr.com/forum/index.php/topic,28077.0.html). Given that it originally had an 84% rating out of 10 forum votes (and [it wasn't even the only sugg](https://mikescnr.com/forum/index.php/topic,28206.0.html)), I think it's clear that the community response to the nerf is overwhelmingly, virtually *universally* {#ff5555}negative{/}.
Plz revert? I tend to agree on many things with your vision of the server, but with this one, even I am at a loss...