SUGGESTIONS & FEEDBACK [BETA]
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Ast
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Properties Other Being Considered

Property REWork - Safe Deposit & Robbery System

*This suggestion is based on the original idea posted here:* - [Original Suggestion & Credit to Jimmy](https://mikescnr.com/forum/index.php/topic,27927.0.html) ``` The post below is an expanded and refined version of the original suggestion, with additional mechanics, balancing ideas, formatting, and examples to better illustrate how the feature could work in game while preserving the original concept. ``` # House Safe Deposit and Robbery System A good way to make houses more valuable while encouraging more player interaction would be to expand the house safe system. ## House Safe Deposits Allow players to store between **`$5,000,000 ` and `$10,000,000`** inside their house safe. If the safe is stolen, the robber receives a **percentage of the stored cash**, with a maximum payout of **{#55ff55}${/}250,000**, similar to the current on foot robbery cap. ```text House Safe Storage ────────────────────────── Maximum Storage: $5,000,000 to $10,000,000 Maximum Robbery Reward: $250,000 ``` To prevent players from repeatedly targeting the same house, each house should have its own robbery cooldown. ```text House Robbery Cooldown ────────────────────────── House is robbed ↓ Cooldown starts ↓ House cannot be robbed again until it expires ``` ```text House Safe Robbery Steal House Safe │ ▼ Escape the Property │ ▼ Transport the Safe │ ▼ Deliver to Drop Off Location │ ▼ Receive Cash Reward ``` Unlike normal robberies, the money should **not** be awarded immediately. The robber must first complete the delivery. If they die, disconnect, get arrested, or otherwise fail before reaching the destination, the robbery fails and **all stolen money is automatically returned to the homeowner's safe.** ```text ⚠ House Safe Stolen [PlayerName] is escaping with your money. Stop them before they reach the drop off location to recover your stolen cash. ``` This gives the victim an opportunity to chase down the robber and recover their money before the robbery is completed, creating more player interaction instead of the robbery ending the moment the safe is stolen. ## {#55ff55}Benefits:{/} * - Gives house safes a meaningful purpose. * - Makes owning a house more valuable. * - Introduces another high risk, high reward criminal activity. * - Encourages PvP chases between robbers and homeowners. * - Prevents excessive losses through a robbery cooldown and payout cap. * - Makes robberies more engaging instead of relying almost entirely on on foot robberies.
Status updated Being Considered
Being considered.

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