SUGGESTIONS & FEEDBACK [BETA]
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🎮 Gameplay Approved (Pending Implementation)

Fishing Enhancements

I originally posted it [here](https://mikescnr.com/forum/index.php/topic,25876.0.html) **{#aa55ff}Fish Variety and Locations{/}** The game should detect the player's specific location—whether they are fishing in the open sea, a lake, a river, or right off the beach. The type and size of the fish caught should depend entirely on the environment; for example, fishing in the open sea should yield different, much larger fish species compared to a river. **{#aa55ff}Rarity System{/}** Each fish should have a designated rarity tier, ranging from Common to Legendary. A fish's rarity will act as a price multiplier when selling it. Naturally, rarer fish will have a significantly lower catch probability. **{#aa55ff}Day/Night Cycle{/}** To add more depth and variety, the game should implement a day/night cycle. The system should detect the current time of day and spawn unique fish species that can only be caught during the day or exclusively at night. **{#aa55ff}Fishing Achievements{/}** Introduce dedicated, fishing-related achievements to reward players for their milestones (e.g., catching their first Legendary fish, or collecting every species in a specific zone).
Status updated Approved (Pending Implementation)
I'll address these individually: > #1 Fish Variety and Locations This is something I've planned for a while, I even have the areas defined for 'deep water'. I just haven't gotten around to it. > #2 Rarity System This is already a thing..? Fish have different weight ranges and rarity levels and that affects both rarity and price. > #3 Day/Night Cycle I guess, but I don't this has a good benefit versus cost to implement.. > #4 Fishing Achievements Maybe there could be an achievement to catch a 'rare' fish? I'll keep #1 on the development list and consider #4.

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