Introduce Rocket Launchers into MCNR

Aside from the benefits of this suggestion, I planned to use camp fire while I fish for something worthy (catch of the day, treasure), it adds good vibes to fishing. Its a shame this suggestion was outright rejected.
Mike added that goddamn Dwyane island which nobody liked I think. And if players spawn there, lol, they just quit and rejoin xDDD
Veteran950 wrote:
Mike added that goddamn Dwyane island which nobody liked I think. And if players spawn there, lol, they just quit and rejoin xDDD

Don't be so sure about the "Nobody liked I think" in my times of playing as a medic healing players, one heal was requested from the same Dwayne island and after I went to the player I saw that he was fishing and chilling alongside 5 or 6 players they were talking together with the whisper cmd which I was surprised about. So just because majority of the community doesn't like it doesn't mean everybody hate it.
"I think" means something (not 100% sure). Also, fishing in a place is not something that makes the Dwyane island useful bro :/

btw no off topic, we can discuss in discord lmao
Can't help myself but urge Mike to give this suggestion a read again and please explain why he thinks it's "stupid". I believe the balancing behind obtaining this weapon (fishing it, limited ammo) is perfect and that is exactly why it isn't, it would be if I literally said people are going to buy it from ammunations. Think about how it would revive fishing, the competition between players trying to get this and make profit out of it by selling it cause not everyone's going to have it.

People who think this is an insta-kill weapon are clueless and you have no idea how weapons work in this game. You could balance it even more by adding a reload animation cause that does make sense, unlike weapons like sniper. It's time we start shaping up the gameplay so it doesn't become repetitive, by adding things that we haven't seen before.
Damage done by explosions to vehicles is undetectable. You could just shoot RPGs at people's vehicles and blow them up without consequence or credit. It's the same reason we don't have Hydras and Hunters.
Mike wrote:
Damage done by explosions to vehicles is undetectable. You could just shoot RPGs at people's vehicles and blow them up without consequence or credit. It's the same reason we don't have Hydras and Hunters.


Surely that can't be the reason why this gets rejected... I mean there are plenty of stuff that's undetectable, like grenades themselves which are in the game already, the list goes on

I don't know how BAD this can affect whatever it can, but it will be fun for sure and I believe that's why many are supporting it
The chances of not detecting the RPG is like 25%... Most of the time the server detects it.
Veteran950 wrote:
The chances of not detecting the RPG is like 25%... Most of the time the server detects it.

The chance of detecting an RPG blowing up someone's vehicle is 0%. It's literally not possible.
Mike wrote:
The chance of detecting an RPG blowing up someone's vehicle is 0%. It's literally not possible.

u know who u talking to ??
Literally samp owner
Mike wrote:
The chance of detecting an RPG blowing up someone's vehicle is 0%. It's literally not possible.


well.. from what I've seen, it's not 0%... but I cant provide the videos here since they are on a different server. so I'm pming it..
Veteran950 wrote:
well.. from what I've seen, it's not 0%... but I cant provide the videos here since they are on a different server. so I'm pming it..

Trust me, it is 0%. The server gets told someone dies by suicide, and a vehicle was destroyed by an unknown source. There's nothing attributing it to the person that exploded it.

You could do some calculations to detect someone that recently fired a rocket and where they were and where they were facing etc. but it would be stupidly inaccurate and unreliable.
Mike wrote:
Trust me, it is 0%. The server gets told someone dies by suicide, and a vehicle was destroyed by an unknown source. There's nothing attributing it to the person that exploded it.

You could do some calculations to detect someone that recently fired a rocket and where they were and where they were facing etc. but it would be stupidly inaccurate and unreliable.
yeah when it comes to, you used rocket on car it just doesn't destroy the car and kills them, it goes like car reached hp below 250 and caught fire and exploded (in most cases it shows- Moody (died) just that nothing else, which is kind of annoying so yeah but it does logs that sometimes when the players dies by explosion (and from whom), it doesn't record that in a lot of cases
:/

meh.. samp sucks for these issues...
Mike wrote:
You could do some calculations to detect someone that recently fired a rocket and where they were and where they were facing etc. but it would be stupidly inaccurate and unreliable.

Yea these calculations would be useless if players team up together and all of them shoot a rocket at the same time towards a player