Cop advantages:
- Low radar visibility (if personal car or unmarked police car)
- Free weapons on spawn (Depending a skin you choose)
- Free cars on spawn and can call free job cars (with vehicle armour already equipped which reduces headshot damage in car)
- Broken S.W.A.T skin with already insane headshot damage reduction (If in a armored car, its just unplayable)
- Cops can go suicide only losing $500 per death.
- Cops don't lose weapons on death. (Criminals lose approx $50,000 per death if arrested with weapons, very balanced)
- Cops earn the most money of all activities in the server, if played right.
- Cops have arsenal that civils don't (Seasparrow,Rustler and a goddman tazer that stuns suspect for 5 seconds)
Cops disadvantages:
- Follow more strict rules.
Theres many more things that have not been brought up here, but seriously nerf cops to ground and balance the damn gameplay.
If you are a solo player, good luck going against 2 or more cops with swat skins, because most likely you are going to die. No matter how good you are their fast skin and headshot protection will carry their asses.
Some points that weren't added;
- No health insurance fee if they die.
- EXTREMELY CHEAP weapons. Literally I mean, even if cops lost their weapons on death, it would take like no more than 2k to get them all back.
I don't know why this is not a point of discussion right now, but I mean seriously we need to do atleast something about these overly powered cops.
For starters, we should just remove or nerf that stupid headshot immunity. We can have a helmet system, where the cop has to buy helmet on spawn (it will cost like 5k-10k), and after one sniper headshot, the helmet will stop working and the user will no longer be immune to headshots.
Comment what changes you want.

