Nerf cops

Current cop advantages (quoted from here: https://mikescnr.com/forum/index.php/topic,10234.msg48804.html#msg48804)
Cop advantages:

- Low radar visibility (if personal car or unmarked police car)
- Free weapons on spawn (Depending a skin you choose)
- Free cars on spawn and can call free job cars (with vehicle armour already equipped which reduces headshot damage in car)
- Broken S.W.A.T skin with already insane headshot damage reduction (If in a armored car, its just unplayable)
- Cops can go suicide only losing $500 per death.
- Cops don't lose weapons on death. (Criminals lose approx $50,000 per death if arrested with weapons, very balanced)
- Cops earn the most money of all activities in the server, if played right.
- Cops have arsenal that civils don't (Seasparrow,Rustler and a goddman tazer that stuns suspect for 5 seconds)

Cops disadvantages:

- Follow more strict rules.


Theres many more things that have not been brought up here, but seriously nerf cops to ground and balance the damn gameplay.

If you are a solo player, good luck going against 2 or more cops with swat skins, because most likely you are going to die. No matter how good you are their fast skin and headshot protection will carry their asses.

Some points that weren't added;
- No health insurance fee if they die.
- EXTREMELY CHEAP weapons. Literally I mean, even if cops lost their weapons on death, it would take like no more than 2k to get them all back.

I don't know why this is not a point of discussion right now, but I mean seriously we need to do atleast something about these overly powered cops.
For starters, we should just remove or nerf that stupid headshot immunity. We can have a helmet system, where the cop has to buy helmet on spawn (it will cost like 5k-10k), and after one sniper headshot, the helmet will stop working and the user will no longer be immune to headshots.
Comment what changes you want.
top 1 most wanted cia list
probably will get rejected because everything single cop nerf that gets suggest gets rejected
but any cop buff it will get added instantly
Any suggestions abt nerfing cops im always a part of it +1
-1 give minigun to cops
-1 cops should be given more advantage cops need minigun, RPG, Rhino, Hydra
Please answer properly guys...
Not a good idea at all. Increase ur skills
Danny wrote:
Not a good idea at all. Increase ur skills

Smart
Danny wrote:
Not a good idea at all. Increase ur skills

Don't speak of skills, it is something you do not have
Play as a criminal for once and prove your skills, you are a tryhard 24/7 cop cuz u know you will get rekt when you go as a criminal.
stay in your cop skin pussy and keep your mouth shut
top 1 most wanted cia list
Danny wrote:
Not a good idea at all. Increase ur skills

Aint u the guy who uses ONLY the seasparrow?
Danny wrote:
Not a good idea at all. Increase ur skills

a cop with no skills talking about skills, makes sense
Well I didn't suggest This idea. Actually bad idea
franklyn wrote:
Well I didn't suggest This idea. Actually bad idea

i  dont think ur mentally ok to be honest.. take some time off.. ur playing samp all day long
Big +1, especially tazer should be nerfed.

In my opinion, the way tazer should be nerfed would be:

-Suspects dont take damage until AFTER the falling over/out of breath animation has ended. You can literally just taze someone, and spam them with m4 until they are 1 shot.

-Have a cooldown for usage (for example 1 minute per shot/hit)

As of right now, the only way you get an edge against tazer in a 1v1 against a cop is by having teammate. How does that make sense?

puuro wrote:
Big +1, especially tazer should be nerfed.

In my opinion, the way tazer should be nerfed would be:

-Suspects dont take damage until AFTER the falling over/out of breath animation has ended. You can literally just taze someone, and spam them with m4 until they are 1 shot.

-Have a cooldown for usage (for example 1 minute per shot/hit)

As of right now, the only way you get an edge against tazer in a 1v1 against a cop is by having teammate. How does that make sense?

What do you mean by have a cooldown for usage?
for example if a cop is chasing a non threat orange suspect and he tazed him once but couldn't cuff him so according to you the cop have to chase the suspect for 1 minute until the cooldown is done?