Gamers1412 wrote:
na man its like fucking 30k for ammo i wasted like fucking 5-6 million like this
Me2
Do you feel there is a good balance between Cops and Robbers?
100 total votes
Gamers1412 wrote:
na man its like fucking 30k for ammo i wasted like fucking 5-6 million like this
[Z wrote:Thegoodfather link=topic=11189.msg59047#msg59047 date=1659884748]
I personally agree with the imbalance with the cops however buffing/nerfing guns wont help a lot in that since the cops are probably going to use the same weapons as criminals.
What I think can help is, buffing the payouts for different jobs such as medics, firefighters, prostitutes and mechanics might help and since they all have the service offering thing in common maybe adding a multiplier for the service offering streak will be nice.
For the civilians missions, some of the missions might need a bit of a work for eg, the trucking mission should be longer and from one city to another with a better payout consuming atleast of 5-7 minutes of a player's time rewarding around 6 to 7k maybe.
And lastly for the criminals, currently the bank is the only source of making decent money in the server and with the 70 players online it's nearly impossible to get a bag out of the bank, so to fix it buffing the house robberies could help like it used to be back in the day if safes had 500k in it, it used to reward like 50k at the time. Also delivering the securicar after stealing it pays out very less and you usually have to deliver it to another city so it's literally a waste. Buffing it to atleast 10-15k might help. And one last thing is allowing robbers to rob stores outside the active city might help.
How this all gonna help is simple since the 70 players we have online will be distributed in to different jobs and doing missions around the san andreas map.

Mikazuki wrote:
I agree but robbing stores outside active city is something dumb because we wont see anyone around , i mean 50players 3cities would be a mess. If u are a cop u are not gonna drive 6km to arrest someone.
[Z wrote:Thegoodfather link=topic=11189.msg59047#msg59047 date=1659884748]
I personally agree with the imbalance with the cops however buffing/nerfing guns wont help a lot in that since the cops are probably going to use the same weapons as criminals.
What I think can help is, buffing the payouts for different jobs such as medics, firefighters, prostitutes and mechanics might help and since they all have the service offering thing in common maybe adding a multiplier for the service offering streak will be nice.
For the civilians missions, some of the missions might need a bit of a work for eg, the trucking mission should be longer and from one city to another with a better payout consuming atleast of 5-7 minutes of a player's time rewarding around 6 to 7k maybe.
And lastly for the criminals, currently the bank is the only source of making decent money in the server and with the 70 players online it's nearly impossible to get a bag out of the bank, so to fix it buffing the house robberies could help like it used to be back in the day if safes had 500k in it, it used to reward like 50k at the time. Also delivering the securicar after stealing it pays out very less and you usually have to deliver it to another city so it's literally a waste. Buffing it to atleast 10-15k might help. And one last thing is allowing robbers to rob stores outside the active city might help.
How this all gonna help is simple since the 70 players we have online will be distributed in to different jobs and doing missions around the san andreas map.

DabbingPitbull wrote:
Robbing stores outside the active city, yes, maybe. Could help spreading players across the server. But then what about when there are less players? It can be made a thing when there is a good number of players joining the server. Maybe a solution would be to give less money when robbed outside the active city or maybe only certain shops could be robbed idk.
DabbingPitbull wrote:
Robbing stores outside the active city, yes, maybe. Could help spreading players across the server. But then what about when there are less players? It can be made a thing when there are a good number of players joining the server but not as of yet. Maybe a solution would be to give less money when robbed outside the active city or maybe only certain shops could be robbed idk.

RedX wrote:
The only major issue on the server is its economy right now. As already said above, criminals lose more items, weapons, and money on dying than cops do and at the end cops are earning more than criminals which I think is against the very logic of a CnR server. Cops are supposed to have more facilities/advantages than criminals because they are being funded by the state itself but criminals should be making more money because they don't have a defined salary and they basically rob people.
The cop payouts right now seem pretty balanced since it neither makes them broke nor too rich, but the criminal earnings should also increase to help them compete against cops.