ig name: renzy.1337
Time: N/A
Details: Able to use medkits even if we have full health.
Procedure to replicate: use /mk while having full health (check using $health)
https://youtu.be/jEK-0dVOj-E https://youtu.be/wxy38j6H2wQ
The medkit script works like this, Once you use a medkit it will just restore the scripted amount of HP to your health without caring how much you already have, Maybe suggest that medkit shouldn't be used if you have higher than 85%-95% HP?
it shouldn't be working like this because its logically wrong. Even if mike scripted it like you mentioned, it needs to be changed since medkits are supposed to recover health, but in this case, when we are already having full health, it shouldn't be usable.
A bug is when something doesn't work as intended. I never intended to make it so you couldn't use the medkit at 100hp - it's working as it was designed. Therefore, this is a suggestion.