One handcuff per cop

I plan to add an inventory system in the future. This feature will only be possible once that is implemented.
Thinking about this again. How would a cop detain a suspect with no cuffs? They would just end up killing them. I don’t want to encourage that. The tazer/cuff system is mainly there because you can’t tackle players to the ground like you could in real life and restrain them.
Hmmm, I'm not sure about this,
I think we should stick to what we have.