Flyburger wrote:
bro please read, he suggested to disallow 2 shot, not enable weapon reload animation back
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Flyburger wrote:
bro please read, he suggested to disallow 2 shot, not enable weapon reload animation back

chuppy wrote:
you don't need a script to prevent abuse, just make it a rule..it's clearly easy to spot and recording would be only a few seconds long.
chuppy wrote:
2shot/cbug wasn't allowed before the reload animation thingy happened in january/february, i don't get why it's suddenly a thing now..as far as i've seen no one ever asked for it and people are constantly bitching about it.
you don't need a script to prevent abuse, just make it a rule..it's clearly easy to spot and recording would be only a few seconds long.
chuppy wrote:
anticheat has nothing to do with the cbug script that exists (which doesn't work properly, either intentionally or not - exactly why i added the thing lofi quoted) so you may wanna edit that.
giving an example and making a joke about your comment
if you spend your time catching and recording rulebreakers just so an admin gives them 2 infraction points i do feel sorry for you.
actually love the way you keep trying to insult people in a hidden way, feel free to search my forum posts (you may wanna edit that comment)
Latz wrote:No difference, what?
Reviving. Disable 2sawn off shotguns, they are overpowered, I don't see difference between them and minigun though.

Sasino97 wrote:
I totally agree.
The reload animation was bad, but there needs to be a rule that
completely disallows players from abusing the "2-shot" bug when
using double sawn-off shotguns.
It makes no sense that you can't press C one single time to stop the
desert eagle animation faster, but you can reload your shotguns
indefinitely by just switching them rapidly.
This video shows how damaging it is:
https://youtu.be/Ag79cxGBH8I
Imagine in real life a double barreled semi-auto machine-shotgun... WTF is that
Sasino97 wrote:
Imagine in real life a double barreled semi-auto machine-shotgun... WTF is that
Xander_ wrote:
No difference, what?