Increasement of drive-by damage.

Solid wrote:
I personally don't believe in this.
Ramming works just like it's supposed to, if a car has time to speed up and reach a high speed then getting rammed by a car SHOULD do big damage. It should be your top priority to dodge the vehicle.
I know getting knocked over and then shot at makes you feel useless, but that's how it should work.

Also damage to vehicles is decent, you just have to know which weapon to use. Don't expect your little 9mm bullets to do a whole lot against a vehicle.

look man no offense but it genuinely looks like you come from RP servers so why dont you invest some time in understanding the mechanics a little bit better before dropping suggestions.this is cnr not RP

as for the suggestion, +1 i have also noticed how your character stops shooting after some time spent on drivebying that should probably get removed for first and foremost. and just like saz said the damage needs amplification so people choose to actually lose bullets and go through a fight in order to get the w skillfully rather than running someone over, wasting absolutely nothing and leaving the guy you just killed clueless this is seriously close to cheating and should be removed but i digress.

in addition to the db damage being amplified you could perhaps increase the period in which players are allowed to surf vehicles?this should be done to add some sort of counterplay to drivebying(and also get rid of the stunning animation upon being kicked off).not saying people should stay on top of a car the entire time but it can be extended if mike decides to amplify db damage
Okay, obviously when you place it like that it seems alot.
But think about those times when some gay band of 3 people in a Sultan pull up? The heck are you going to do? One guy is pressind E and spraying you from the driver seat and the other two are shooting with ak's? You'll die in an instant.



Solid wrote:
Okay, obviously when you place it like that it seems alot.
But think about those times when some gay band of 3 people in a Sultan pull up? The heck are you going to do? One guy is pressind E and spraying you from the driver seat and the other two are shooting with ak's? You'll die in an instant.

that is your problem.if they did it unfairly you can use the /report command and while you just died once they will die at least 5 times each and receive a lengthy punishment for killing you randomly.Alternatively, you can call friends on your side to help you out or in other words set up a gang war.If you dont wish to get db'd you can use your creativity to avoid it by going on top of a building, on top of other objects in which db's spraying pattern will not target you, stand on top of the drivers car headshot him with your deagle/rifle and then deal with the rest of the gang if ur skilled enough,go inside interiors and fight the gang with chainsaw etc... in other words theres PLENTY of ways to counter 3-4 man gangs, hell if you are skilled enough you can take on them alone.
No one's going to talk about the fact that it's needed an RPG missile to pop a bike's tyre? Of course I'm exaggerating, but the truth is that I've experienced a lot of times I accurately shoot with an M4 (more precision rifle) to someone's back tyre of a bike and naturally it should pop, I spray in front of the motion and in the back of the player's motion (to capture even if I'm lagging or he's lagging out).

On topic, I'm supporting this.

//edit, saz has posted a new video and ohh la la

[url=https://www.youtube.com/watch?v=5mCTr3Nnt7k
Compared to damage onfoot, driveby is pretty much useless. Yes to this.
I've just spent far too long testing all weapons drive-by (driver and passenger where applicable) and buffed pretty much all weapons. I agree they were very bad before. The problem arises when there are 4 players drive-bying from a vehicle against someone, it's almost instant death for the victim, but I suppose that would be the same on-foot, it's just they can ambush you without warning leaving you fucked.

I have also re-enabled 'far' damage. For some reason currently damage ranges are close (<20m) or medium (20m-200m). I'm not sure why 'long' range is disabled, but I'll make 'close' range 15m and medium range 50m, and long range 50-200m.

But yeah, here are the relevant new damage values (hp) for (left to right) close range [< 15m], medium range [15-50m], far range [50-200m], driver DB [up to 200m] and passenger DB [up to 200m]:

{ 11.0, 7.0, 2.0, 0.0, 4.0 }, // Colt 45 (9mm)
{ 10.0, 6.0, 1.0, 0.0, 4.0 }, // Silenced 9mm
{ 35.0, 24.0, 15.0, 0.0, 8.0 }, // Desert Eagle
{ 40.0, 18.0, 1.0, 0.0, 19.0 }, // Shotgun
{ 18.0, 10.0, 1.0, 0.0, 10.0 }, // Sawn-off
{ 24.0, 16.0, 1.0, 0.0, 8.0 }, // Combat Shotgun
{ 4.0, 3.0, 1.0, 1.5, 7.0 }, // Uzi
{ 6.0, 4.0, 2.0, 2.0, 8.0 }, // MP5
{ 10.0, 6.0, 3.0, 0.0, 6.0 }, // AK-47
{ 8.0, 6.0, 4.0, 0.0, 7.0 }, // M4
{ 4.0, 3.0, 2.0, 1.5, 7.0 }, // Tec-9
Mike wrote:
I've just spent far too long testing all weapons drive-by (driver and passenger where applicable) and buffed pretty much all weapons. I agree they were very bad before. The problem arises when there are 4 players drive-bying from a vehicle against someone, it's almost instant death for the victim, but I suppose that would be the same on-foot, it's just they can ambush you without warning leaving you fucked.

I have also re-enabled 'far' damage. For some reason currently damage ranges are close (<20m) or medium (20m-200m). I'm not sure why 'long' range is disabled, but I'll make 'close' range 15m and medium range 50m, and long range 50-200m.

But yeah, here are the relevant new damage values (hp) for (left to right) close range [< 15m], medium range [15-50m], far range [50-200m], driver DB [up to 200m] and passenger DB [up to 200m]:

{ 11.0, 7.0, 2.0, 0.0, 4.0 }, // Colt 45 (9mm)
{ 10.0, 6.0, 1.0, 0.0, 4.0 }, // Silenced 9mm
{ 35.0, 24.0, 15.0, 0.0, 8.0 }, // Desert Eagle
{ 40.0, 18.0, 1.0, 0.0, 19.0 }, // Shotgun
{ 18.0, 10.0, 1.0, 0.0, 10.0 }, // Sawn-off
{ 24.0, 16.0, 1.0, 0.0, 8.0 }, // Combat Shotgun
{ 4.0, 3.0, 1.0, 1.5, 7.0 }, // Uzi
{ 6.0, 4.0, 2.0, 2.0, 8.0 }, // MP5
{ 10.0, 6.0, 3.0, 0.0, 6.0 }, // AK-47
{ 8.0, 6.0, 4.0, 0.0, 7.0 }, // M4
{ 4.0, 3.0, 2.0, 1.5, 7.0 }, // Tec-9


thank you
(In the next update, forgot to mention)
*sad noises*